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Thread: In-Game Parser.

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  1. #10
    Player
    Nominous's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    372
    Character
    Nominous Lhant
    World
    Balmung
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Moqi View Post
    That's exactly what happened with hunts when Coil drops were made available with logs - name calling, insult, death threats in shouts. It happened back when they were introduced and it happened again now with Carbontwine and Carboncoat. Toxicity spreads - you can bet that if people start requiring minimun DPS on PF and threat to pars them, it will be picked up by people who would have never though of it othwerise.

    There are DPS checks in the game, if you fail them you wipe: that's your clue you need to improve, you don't really need anything else. Go back to the training dummy or talk to your party and come up with a new strategy/rotation, then give it another go and see if this time you can pass. Numbers aren't needed at all - even if there's only one person underperforming, it's still noticeable without knowing exactly how much less DPS he was doing compared to everyone else.
    I get the comparison. The idea is the same, but the situations are different. Introducing a parser into the game doesn't change the outcome largely, since a large part of the population either A) Has them, or B) Asks their friends to use it if they don't. If someone doesn't know about parsing, and they figure out about it, they likely will fall into one of those two categories. People who don't fall into those categories refuse to acknowledge it's benefits, don't want criticism (which is foolish, considering you can't stop that, even by lack of having a parser), aren't concerned with being better (and by that logic, should understand that they don't have to deal with end-game / the players, or that conversely, the end-game players don't have to deal with them), or a mixture of those. There's no reason to refute having more knowledge. I've said it before, it's not life-threatening for passing or failing content, but you're just limiting yourself needlessly by not having it, and possibly wasting other people's time.

    Hunts are different in that it's simply crowded content. People are angry because there's something that's valuable, that's at their fingertips, and they feel denied the right to have that by other players. It brings out the toxicity that's already present, to an open field, where you can witch-hunt and pin blame on others to your hearts content.

    Let me pose this question, too.

    With parsers being so readily available to the PC audience, and being a huge presence in the game already, what's stopping people from doing that right now? Why haven't we seen these fears of yours come to fruition for upwards of a year and a half of 2.0? PF, in and of itself, is the idea of denying players access to your party based on discrimination. So why, with a system that so readily allows that, have we not seen people requiring a specific parse to show them to join? Hmm?
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    Last edited by Nominous; 02-01-2015 at 06:40 AM.