I get the comparison. The idea is the same, but the situations are different. Introducing a parser into the game doesn't change the outcome largely, since a large part of the population either A) Has them, or B) Asks their friends to use it if they don't. If someone doesn't know about parsing, and they figure out about it, they likely will fall into one of those two categories. People who don't fall into those categories refuse to acknowledge it's benefits, don't want criticism (which is foolish, considering you can't stop that, even by lack of having a parser), aren't concerned with being better (and by that logic, should understand that they don't have to deal with end-game / the players, or that conversely, the end-game players don't have to deal with them), or a mixture of those. There's no reason to refute having more knowledge. I've said it before, it's not life-threatening for passing or failing content, but you're just limiting yourself needlessly by not having it, and possibly wasting other people's time.
Hunts are different in that it's simply crowded content. People are angry because there's something that's valuable, that's at their fingertips, and they feel denied the right to have that by other players. It brings out the toxicity that's already present, to an open field, where you can witch-hunt and pin blame on others to your hearts content.
Let me pose this question, too.
With parsers being so readily available to the PC audience, and being a huge presence in the game already, what's stopping people from doing that right now? Why haven't we seen these fears of yours come to fruition for upwards of a year and a half of 2.0? PF, in and of itself, is the idea of denying players access to your party based on discrimination. So why, with a system that so readily allows that, have we not seen people requiring a specific parse to show them to join? Hmm?


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