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Thread: In-Game Parser.

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  1. #1
    Player
    Faelandaea's Avatar
    Join Date
    Oct 2013
    Posts
    250
    Character
    Faelandaea Dravin
    World
    Phoenix
    Main Class
    Arcanist Lv 58
    Quote Originally Posted by Deculture View Post
    The devs don't have to spend any time on making an in-house parser. They're already making the addon API public in Heavensward, so as long as players have access to the combat log then you'll start seeing player made parsers being made and thrown up.
    So . . . Wait . . . If that's been confirmed then what's the point of this thread? Debate or not the question was if we'll have an in game solution for parsing. It seems there's the answer right there.
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  2. #2
    Player
    Gardes's Avatar
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    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Quote Originally Posted by Faelandaea View Post
    So . . . Wait . . . If that's been confirmed then what's the point of this thread? Debate or not the question was if we'll have an in game solution for parsing. It seems there's the answer right there.
    Addons have been promised before ARR launched. IIRC it was promised to be launched at 2.1 or something like that. Then it just keeps getting delayed and delayed until most people just forget and they stopped giving dates. Every single time they mention they're pretty much done and just tweaking and testing. Tweaking what, I wonder? I can't help but wonder that they're trying their hardest to neuter their add-on capability so that people cant make parsers out of it because yoship is that scared of parsers.
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