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Thread: In-Game Parser.

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  1. #11
    Player
    Nominous's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    372
    Character
    Nominous Lhant
    World
    Balmung
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Wildsprite View Post
    that wont convince them that the good will outweigh the bad, that is what they need to be convinced of. they already know that quite a lot of people want an official parser.
    They already know the good outweighs the bad. If they're worth their salt as developers, they already know how useful that information can be. They have a battle log, so that's (some) proof of that. They (inevitably) see when the world first clear videos blatantly showcase a HUGE parser on the screen.

    Having a parser helped people realize that MNK was a high outlier of DPS for some time. It helped people realize that the gap between DRG damage floors and ceilings were insanely large, and that there were buffs that needed to bring them more inline with MNK and NIN. When the community knows more about the game, it helps them make more informed assessments about balance. This goes right back to the developers, and in turn makes the game even better when everyone's happy that their Job performs on viable, or comparable levels to others. You can't just assume that balance is okay. You can't assume that your party is doing fine with damage, and then realize at 13 minutes, 1 minute before enrage, that you could have all been using poison pots and won instead of losing. You can strive, and work at becoming better with a parser. You can only hope that you're doing better without one.

    There's so much good that parsers bring to the game, and there's only one negative side effect, that is already happening, and happens on much worse levels. Hunts are toxic as all hell, literally will get you blacklisted, and brings out the WORST in people. Hey, that content is fine, though. PF requirements might as well be a pre-party screening for DPS potential. It systematically allows players to alienate others by perceived damage output (with iLvl requirements), or flat out Job discrimination. The argument they use against parsers in game hardly makes sense, when you consider things like this.
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    Last edited by Nominous; 01-31-2015 at 04:36 PM.