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Thread: In-Game Parser.

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  1. #11
    Player
    QiLymePye's Avatar
    Join Date
    Dec 2014
    Location
    Ul'Dah
    Posts
    312
    Character
    Bloody Knuckles
    World
    Lamia
    Main Class
    Archer Lv 50
    Quote Originally Posted by Kazumac View Post
    I don't think it will increase, the players will merely switch the useless measure of performance (ilvl) for a meaningful one like actual dps performance. Personally I see inflated ilvl requirements because players want to be darned sure they can complete the content, with an actual dps measure, you have a more accurate way to judge and you might even get into groups based on your actual skill rather than an unnecessarily inflated ilvl.

    So no, my argument is not a double edged sword. I believe this metric would replace current metrics with meaningful ones and not increase the number of groups with requirements to join them. Granted this is just a theory (as is yours) of what would happen and neither of us will know for sure unless it is actually added to the game.
    But see, thats the point. its all just numbers. You can make data fit your case at anytime but it doesn't mean its correct. Just like someone else stated, having that parser the way it is now will not help many players. You will have players just trying to maximize their numbers, even if it means playing their role incorrect because they want the output. This game does have the dps checks in the end game but teamwork should be more important than anything else.

    And also, this game needs more of things that makes the community come together, not pit them against each other. Thats why parser is really only in PvP, because you are competing. In PvE, you should be helping each other more to obtain your goals. but whatever...let them add it. I say they put it on a trial period, add it temporarily just to see how it works. guarantee they remove it afterwards unless they add it in a why to be more helpful than damning.
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    Last edited by QiLymePye; 01-31-2015 at 10:17 AM.