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Thread: In-Game Parser.

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  1. #1
    Player Dwill's Avatar
    Join Date
    Sep 2013
    Posts
    915
    Character
    Elenath Lanthir
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Zeful View Post
    Snip
    It has an impact on a lot of encounters, if not most of them. The fine tuning of said rotation (where it becomes a priority system if you want to argue semantics) is where it changes from encounters to encounters. I mean, you seem to either willingly/unwillingly ignore the obvious.

    Quote Originally Posted by Zeful View Post
    And how much "betterment" is enough to have succeeded? No, "betterment" cannot be the end-goal of adding a parser, as that only has meaning in the transition. While perfection is unreasonable to expect, it is a fully formed idea that has concrete meaning within the context of the game and the raiding player base's expectation therein.
    Yes, betterment is a good enough reason and it's an obvious one at that. There are consistent changes in the game, whether it's class balance, mechanics changes, new encounters and the likes and a parser can help a player get better. Denying that is nothing short of blatant ignorance.

    Quote Originally Posted by Zeful View Post
    What about the other elements of social engineering? Adding a parser is all well and good, but you'll find that it'll have little effect if there's no reason to use it.
    Quite the contrary. There are reasons to use them and their effects can easily be seen. The fact that you can't understand/refuse to see that speaks volume about your knowledge of what a parser and the benefits they bring.
    (2)
    Last edited by Dwill; 01-31-2015 at 07:48 AM. Reason: typos