See, the problem with the parser is how its implemented. Im againist it based on what people tell me its use is. Its just numbers. But After reading alot of post, SE can add a parser in a sneaky way that not only makes it useful for people that want to improve, but also make it fun for the casuals...so much fun that they don't even know they are using a "parser". I like the idea of training dummies, but it should show more than numbers. I like the idea of like a "ghost" training mode that allows you to try and beat your goal. I suggest something like this:



Make a parser something that an "FC" has to get for their house. ex: striking dummy, or maybe special access to training grounds located at wolfs den....hint hint... That way only dedicated FC's can get parsers and make it like the perks you use for FC like low transportation cost, extra food duration, etc.

Now, after that, incorporate into the game by making it a mini-game for each job, to help players maximize potential while offering good story and maybe rewards for hitting certain mark. The thing is that the Parser shouldn't feel like a parser, but more like part of the game. That way also, if people are struggling, now elites have a way to help players by directing them to those dummies/training grounds..watching them and giving tips. win/win for all. elitist get the parser and a way to help players while helping themselves, players that are casual have something to go to when they decided to work on their skills thats less time consuming and also can have a blueprint of what to do. I've decided that the best thing for this argument is to give ideas how to implement and add it without alienating player base against each other while offering fun and longevity to game. what do you guys think?