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Thread: In-Game Parser.

  1. #171
    Player
    randysquirrel's Avatar
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    Apr 2014
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    Character
    Phoenix Silver
    World
    Odin
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    Alchemist Lv 60
    Quote Originally Posted by Kyuuen View Post
    As someone who's been staunchly against the addition of an in-game parser, the quickest fix to your suggestion would be simply to not allow the use of parsers within any type of DF. If one wants to improve their performance through the use of a parser then the last place you'd expect reliable data would be DF. As you already said it, allow it in custom made parties and PF where like minded individuals can group and help each other out. Expecting the sort of min/max perfomance out of DF is nearly unrealistic for a number of reasons besides just player skill/knowledge.
    Completely agree it isn't needed in a DFed dungeon, tho I don't see the harm in having it available? If you didn't want others to see your numbers you would have the option of doing exactly that. I quite often do the roulettes with my buddies, and tbh they are all so face-roll easy, the only (fun) challenge amongst us is seeing who can win the dps race
    (0)

  2. #172
    Player
    Lethorian's Avatar
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    Aug 2014
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    Limsa Lominsa
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    Character
    Lethorian Tesildor
    World
    Diabolos
    Main Class
    Arcanist Lv 50
    I am not sure if this was said yet because there just seems to be a bunch of people complaining about the impact here and the harassment there and I don't feel like sifting through every one's BS, but SE already has something extremely close to a parser implemented in this game, I don't know how many of you have tried your hand at PvP in this game, but I am going to assume everyone has at least tried it out once or twice just to test the waters.

    At the end of a match did you happen to look at your screen? Did you notice what information was being displayed? Well if you haven't or maybe you forgot it is a little chart. On this chart is displays YOUR CONTRIBUTION TO THE MATCH. Here people would be able to tell how many kills some one scored, how much some one healed, and HOW MUCH DAMAGE A PERSON DID.

    Something I want to call attention to about this chart is that it is NOT displayed at the end of every single dungeon, it is NOT displayed after a CT/ST/WoD run, it is NOT displayed after an HM, storyline, or side story line trial. It is only displayed at the end of a PvP match. Should I complain that this information is readily availble since some one can see if I am simply auto attacking and not pulling my weight in a match and have that reputation follow me around? Or should I embrace this as an oportunity to see how well I am performing against the masses and if I notice a trend of underperformance I can use that as a tool to change my gameplay or my PvP rotation and tactics? Why can't they add this to the end of an EX trial or raid wipe/clear with a little bit more information such as DPS and HPS?

    It is already in the game, and like OP said 3.0 is the perfect time to add an in game parser and above all else there is one single reason... They are making 2 versions of the raid coming in 3.0, a version for the more casual playerbase which will be primarily to experience the story and therefore won't require strict DPS checks for phase pushes and as a result would not have the parser installed, and a more difficult version of the raid which will be for loot progression. The parser would only appear in the harder EX trials and the harder version of the raid which requires every person to carry their weight to the absolute best of their ability in order to progress.

    Just like how the damage information is displayed in ONLY PvP right now, the parser doesn't have to be added to every single aspect of the game that should be able to be enjoyed by every person playing the game such as dungeons, the 24 man funzie raids, or anything that would lock a player out of an amazing story. It only needs to be seen where it matters, and that is in a difficult raid environment where you can not progress unless you are making adjustments to your play style in order to perform to the best of your ability.

    With a system like this both playerbases can be happy and don't have to be subjected to being parsed unless they put themselves in a situation which calls for it. Hell, you can even be given a notification before queuing or entering an instance that parses the fight so there will be no confusion or accidental discrimination.
    (3)
    Last edited by Lethorian; 01-31-2015 at 02:12 AM.

  3. #173
    Player
    Felessan's Avatar
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    Limsa
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    Character
    Staisy Sama
    World
    Sargatanas
    Main Class
    Archer Lv 60
    Quote Originally Posted by Viridiana View Post
    And I can imagine the amount of rage if the tanks couldn't hold aggro or if the healers let everyone die.
    Ohai thar double standard!
    You sound like tanks and heals are transparent and dps are not - so dps parsers should be implemented. But it's a lie - all classes have their transparent part, like holding agro, minimal healing for group survival and handling mechanics/killing adds, and non-transparent part like damage mitigation/received damage for tanks, HPS and overheal numbers for healers and actual dps number for dps classes.
    I saw as many tank that sucks at proper damage mitigation (some of them even forget completely about their defensive cooldowns) and healers that are very bad at conserving mana and those overheal% are abyssal as possible as crappy dps, and those numbers are not visible anywhere.

    Quote Originally Posted by Zeful View Post
    I'm refuting that a "basic job rotation" exists in a meaningful sense at endgame, which when you look objectively at the rules of each fight is absolutely true, there isn't one because the mechanics of the fight prevent that.
    If you don't understand basic rotation - you'll perform awfull regardless of encounter. Because basic rotation is a first step, further you'll need to know how to restart/continue it after breaks and how to tailor it to specific encounter, but basis stays the same.

    Quote Originally Posted by Dwill View Post
    The endstate behind the parser is being able to better oneself as a player, not to attain perfection. As such, this answer your second question. People should carry their own weight, not drag down a group and a parser helps tremendously in that department.
    But what will happen when some people thinks that their numbers are "ok" as they are not so much dedicated and put limited effort to their improvement and other think that those same numbers are not "ok" because "hardcore guys can pull more"?
    This is a main reason for conflict when parser number are clearly visible.
    90% of content is casual and thus for people who plays for fun and not for achievement. And this content does not require stellar performance, even mediocre-bad performance are still enough to pass everything but coil and some extremes. People in this content should not be put into the situation when they are actively shun for their performance in content that does not require it, just because someone can do it better. It' bad to force one's playstyle to other people.
    (2)

  4. #174
    Player
    Kyuuen's Avatar
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    Jun 2012
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    Character
    Kyuuen Queles
    World
    Midgardsormr
    Main Class
    Dancer Lv 90
    Quote Originally Posted by randysquirrel View Post
    Completely agree it isn't needed in a DFed dungeon, tho I don't see the harm in having it available? If you didn't want others to see your numbers you would have the option of doing exactly that. I quite often do the roulettes with my buddies, and tbh they are all so face-roll easy, the only (fun) challenge amongst us is seeing who can win the dps race
    My concern would mostly fall on the people that would then start harassing people about what numbers they pulled, even if it's set to private/opt-in/out.
    (0)

  5. #175
    Player
    Ehayte's Avatar
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    Sep 2013
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    Ul'Dah
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    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    What would happen with a parser *start dream sequence*

    Scenario1
    Tank: Hey, why did we wipe?
    Healer: We hit the enrage timer, let's look at the parser... Wow, Monk nice work, you did 400 dps! Oh man, Bard, you only 180 dps, what happened?
    Bard: I'm casual, I'm doing everything I want to do.
    Tank: Do you want some tips, or do you think you could work a little harder so that we could win?
    Bard: Nah, I'm a casual player and don't want to learn that stuff.
    A Vote Dismiss has been initiated on Bard<----------THIS IS REASONABLE

    Scenario2:
    Tank: Man, Bard, we looked at your parse last time and it was low, asked you to do more and we still died to the enrage because you aren't pulling your weight, what's going on?
    Bard: I'm trying my best! I just don't have the knowledge to put up that much dps!
    Tank: Well, we're gonna kick ya, see you when you can improve those numbers!
    Bard: Dangit, OK, later on guys.<----------THIS IS ALSO REASONABLE

    Now, Current Situation
    Tank: Why aren't we meeting this dps check?
    NIN: I'm doing awesome dude, I don't know
    MNK: I lead my coil group in dps
    BRD: I'm also amazing, I have never gotten an indication otherwise
    BLM: Killin' it over here, boss!
    Tank: Well, one or all of you is failing.
    Healer: I think it was the BLM
    BLM: No I was using quelling so my enmity was now, but I'm pumping out dps.
    MNK: I'm pretty sure its this BRD
    BRD: Screw you guys! I'm casual but I KNOW I'm doing things right, I was able to pass all my story missions!
    Tank: Welp, we have no way of knowing, so.... rage quit!!!
    Healer: Rage quit!
    MNK: Riot Riot!
    BLM: YOU ALL SUCKORZ
    NIN: I farted.
    ^^^^^^^^^^^^ THIS SUCKS

    Not only because instead of kicking 1 member you had to remove everyone from the duty so everyone has to requeue or break up the party or whatever, but BRD goes to his FC?:

    BRD: That group sucked, they couldn't do good DPS so they blamed me!
    FC1: No way man, you're awesome!
    FC2: You are cool, man, don't let it get to you!
    FC3: Keep doing what you are doing!
    FC4: I farted.
    BRD: Ah ok, I'm just gonna keep doing whatever I want. Time to ruin another group!!! heh heh heh....
    (6)

  6. #176
    Player
    Kazumac's Avatar
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    Aug 2013
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    Character
    Kha'tan Moapaln
    World
    Leviathan
    Main Class
    Arcanist Lv 67
    Ehayate's example closely resemble my experiences in this game without a parser. It is horrible, the one time I have actually been kicked from a group in this game was because of a perception that I had low dps (SMN not topping the enemity gauge maybe?). I couldn't argue with the group, I couldn't suggest improvement, and also I couldn't blame them. There was a problem and the group needed to fix it. The fact that the game doesn't give them the tools to make an informed plan of action is the root of the issue.
    (4)

  7. #177
    Player
    NaliaBrown's Avatar
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    Dec 2013
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    Character
    Nalia Danger
    World
    Lamia
    Main Class
    Lancer Lv 80
    I only skimmed this topic, so apologies if this has been suggested.

    I know that an in-game parser isn't likely to happen. But the idea of seeing your own DPS numbers on a striking dummy has been mentioned in the past.

    I used to play a lot of typing games to improve my words per minute. I can now type over 90 WPM last time I was tested. What if some sort of DPS mini-game was set up in the Gold Saucer for people who wanted to practice their DPS? It could start out easy with just a striking dummy, then as you advance and get better it would start fighting back so that you could work in dodging and other strategies. Your goal would be to beat your own high score and it's not shared on any leaderboard or anything. It's just for self-improvement.

    I don't know, maybe it's silly, but it's a thought.
    (5)

  8. #178
    Player
    Ehayte's Avatar
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    Ul'Dah
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    Supply Demand
    World
    Adamantoise
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    Warrior Lv 72
    Quote Originally Posted by NaliaBrown View Post
    I used to play a lot of typing games to improve my words per minute. I can now type over 90 WPM last time I was tested. What if some sort of DPS mini-game was set up in the Gold Saucer for people who wanted to practice their DPS? It could start out easy with just a striking dummy, then as you advance and get better it would start fighting back so that you could work in dodging and other strategies. Your goal would be to beat your own high score and it's not shared on any leaderboard or anything. It's just for self-improvement.

    I don't know, maybe it's silly, but it's a thought.
    That sounds very fun, but I'd like a leaderboard for each Job/Class.

    BUT - it does not help the practical situation of people wanting a parser in the actual game. I want one with everyone's dps on it (just add it to the party bar?), but I'd settle for one for just me so I can improve.

    I'd love to know if my WHM/SCH was healing everyone AND doing 130dps in a dungeon!
    (0)

  9. #179
    Player
    Kazumac's Avatar
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    Aug 2013
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    Character
    Kha'tan Moapaln
    World
    Leviathan
    Main Class
    Arcanist Lv 67
    Quote Originally Posted by NaliaBrown View Post
    I only skimmed this topic, so apologies if this has been suggested.

    I know that an in-game parser isn't likely to happen. But the idea of seeing your own DPS numbers on a striking dummy has been mentioned in the past.

    I used to play a lot of typing games to improve my words per minute. I can now type over 90 WPM last time I was tested. What if some sort of DPS mini-game was set up in the Gold Saucer for people who wanted to practice their DPS? It could start out easy with just a striking dummy, then as you advance and get better it would start fighting back so that you could work in dodging and other strategies. Your goal would be to beat your own high score and it's not shared on any leaderboard or anything. It's just for self-improvement.

    I don't know, maybe it's silly, but it's a thought.
    I game parsers are unlikely but due to game design it should be given a higher amount of consideration. A target dummy parser wouldn't be enough in my opinion (as I've stated before with reasons why). It would be a good first step and be of at least some value.

    A mini game is kinda a cool idea actually i would be all for that just on its own merits
    (0)
    Last edited by Kazumac; 01-31-2015 at 03:27 AM. Reason: Typos!!! Gotta catch em all and I'm failing at it!

  10. #180
    Player
    Synopsis29's Avatar
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    Jan 2015
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    Character
    Syn Opsis
    World
    Excalibur
    Main Class
    Blacksmith Lv 50
    Quote Originally Posted by Wildsprite View Post
    they said they were considering a parser (possibly on the striking dummies) but only for your own DPS readouts because they feel too many elitists would ruin the game for others if they made an official parser that sees everyone DPS. so unless being able to only parse your own DPS is what you want I wouldn't count on it happening.
    The thing is (feel free to disagree with me on this), elitest do not actually need in game parsers to do just that. I do understand SE's thought on it though. Here is the underlying problem, Elitest are using external parsers with simulated damage in them and using them as their basis/ While they cant flat out say how they got their number's, they can still tell people they are bad, leave or kick people from parties, and use gear and even platforms as a basis to judge people. adding a parser is more of a qauilty of life change for the playerbase as a whole that wont increase the amount of elitest or thier actions
    (3)

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