Quote Originally Posted by Dwill View Post
snip
I'm refuting that a "basic job rotation" exists in a meaningful sense at endgame, which when you look objectively at the rules of each fight is absolutely true, there isn't one because the mechanics of the fight prevent that. Are players that perform poorly at their class' mechanics (loosing buffs, not keeping dots up, poor management of OGCD abilities) going to have that performance mirrored overall? Yes, and I'm not refuting that. But how does that logically transform a heuristic flowchart into a rotation?

More importantly, isn't "perfect adaptation to every possible scenario" the desired endstate behind adding a parser? To make those anchors you carry around able to carry their own weight?