How do you think the optimal rotations for each job have been figured out?

As a healer I gotta say . . . if I am parsing and i see a DPS getting low numbers, but another DPS keeps getting killed due to his inability to listen to instruction, dodge mechanics and follow the strategy - hey the guy with low numbers is welcome anytime. He's probably actually doing better than the guy laying there on the ground waiting for me to res him for the 5th time . . .
Not agreeing or disagreeing with you - I just wanted to expand on your thought. Plenty of DPS do get called out though for just this reason - getting killed for stupid things is the ultimate in DPS loss, and no one ever needs a parser to figure that one out. in the groups I go along with, all three jobs seem to get an equal amount of thrashings from the raid leader due to how they are performing as a teammate.
however, in most PUG groups made by the DF, unfortunately, the point you make seems to be all too common an occurrence.
http://faelandaea.com/technology/ - My computer specs - LOW END MACHINE!!! High end machine coming soon.
What people dont understand is that, NOT having parsers of some sort is already separating players. even without parser some players can clearly see the lack of dps on some others and pc players will sometime share the informations within the team or their friends. making it hard to invite those who are known to make very low damage. except if they are really nice people, if you have the option to invite them , you would rather get one who is trying to make his job correctly.
Those who can t parse their data and have no clue how to boost themselfs will just be left behind in the end, and this is bad because they have no way to get better or to know they are doing bad.
You all say parser will make people act like elistists etc etc and separate player base , this is wrong. really, dds in this game are the only ones who can hide their mistakes, tank can t , healers can t , but dds they can and this is bad.
We dont necessarly need numbers, but some indicator would be nice , like a color indicator : yellow bad , orange medium , red super dps ! smthing like that i dont know..


I dont understand why we dont have a built in parser already. How are we supposed to improve if we dont know we suck?
I am so sick of this game catering to new players treating them like they are monkies and cant think for themselves
I always imagine SE's voice
"aaaw he's playing his first mmorpg. I hope he can click one skill every 2.5 seconds or maybe thats not enough time to think.
And aaw no you cant see the players dps cause if they suck they are better off not knowing"
A parser would do good. If you are trying for a kill in a primal you would see if someone dont deal enough damage and either teach that person or get a new player.
I mean if I waste 50 min trying to find a group to beat something and this one guy that deals 50% less dps makes us fail. Then the parser will tell me whos holding my group back and I think if we could see stuff lile that the success rate of PF kill groups would probably be higher.



I see people moaning in ct/st/wod about tanks not grabbing or holding the adds fast enough all the time and mocking them pretty hard but I never really see people moaning about dps being too low (evidenced by phases taking too long and looping too much).
Probably from fear of people accusing them for using parser (even if they're not) and reporting them.
I've seen plenty of "Adds not being killed fast enough" in Angra, Cerberus, and CoD too. Around launch day there was also a lot of "DPS needs to soak particle beams" as well.I see people moaning in ct/st/wod about tanks not grabbing or holding the adds fast enough all the time and mocking them pretty hard but I never really see people moaning about dps being too low (evidenced by phases taking too long and looping too much).
Probably from fear of people accusing them for using parser (even if they're not) and reporting them.
That said, tanking in LoTA/ST/WoD is stupidly straightforward. If a tank is doing something visibly wrong in those instances, then perhaps they really should be called out on it, lest they continue in ignorance.

It's actually because no one really looks at or cares about DPS because they require no skill. Tanks and healers require skill.I see people moaning in ct/st/wod about tanks not grabbing or holding the adds fast enough all the time and mocking them pretty hard but I never really see people moaning about dps being too low (evidenced by phases taking too long and looping too much).
Probably from fear of people accusing them for using parser (even if they're not) and reporting them.
Disclaimer: Yes, this was a troll post by me. Just laugh at it and move on because I really don't mean that. Everyone in this game requires skill of some sort.



And that's actually really polite compared to the tone used towards the tanks. It doesn't matter about the difficulty of the roles. My point is that both roles can perform badly but people react to it differently and I believe it's for fear of "u pars? i repot u".
Right. No issue here at all. I've even said all this before.
This I don't agree with, though. Well, I agree you mustn't abuse them, but you should be allowed to kick them without rancor. If I'm allowed to kick a tank who can't hold aggro or can't survive attacks, if I'm allowed to kick healers who can't keep people alive through reasonable damage, why should I not be allowed to kick a dps who can't attack his way out of a wet paper bag with a hand grenade?. . .even kick people for low dps based on parsers numbers as long as the real reason is not stated. But you cannot verbally abuse people for their low performance and you can't kick inexperienced people from DF group because their numbers are a bit on a low side, that will be a big case if everyone can see others numbers.
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