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Thread: In-Game Parser.

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  1. #1
    Player
    reality_check's Avatar
    Join Date
    Aug 2013
    Posts
    614
    Character
    Jesse Branford
    World
    Adamantoise
    Main Class
    Arcanist Lv 80
    how about a more viable battle log? the battle log is worthless right now. All the information is there, just for the love of god add some parameters to display it into slightly digestible information!
    (2)

  2. #2
    Player
    314159265358979323846264338327's Avatar
    Join Date
    Nov 2014
    Location
    Ul'dah
    Posts
    209
    Character
    Amazon Dotcom
    World
    Leviathan
    Main Class
    Blacksmith Lv 50
    Quote Originally Posted by Sartori View Post
    Good, glad to hear it. Parsers in game are nothing but trouble.....
    Oh I know right? If they make them readily available to the playerbase, then people will more easily see me underperforming and want to remove me. The more people that parse, the harder it gets to hide the fact that I'm bad. How will I get content done if I can't try to slip through the cracks and score a free carry? As it is now, they'll just have to guess and focus more attention on me. If they could parse, there would be numerical proof that I'm bad. My $15 > the groups $45/105/345, and as such they shouldn't be able to make things easier for them to succeed if it comes at my expense.

    Quote Originally Posted by reality_check View Post
    how about a more viable battle log? the battle log is worthless right now. All the information is there, just for the love of god add some parameters to display it into slightly digestible information!
    Perhaps some sort of device that takes all of the information in the combat log, and displays it in an easily readable format.
    (14)