Page 7 of 8 FirstFirst ... 5 6 7 8 LastLast
Results 61 to 70 of 74

Thread: T13 adds

  1. #61
    Player
    SirTaint's Avatar
    Join Date
    Oct 2013
    Posts
    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by CGMidlander View Post
    I don't like blowing unchained on the add, since it dies so quickly and time for it is lost walking back to bahamut :/
    Its safer and better then defiance only. The second it wears off you'll be dropping defiance anyways.
    (0)

  2. #62
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Yeah, Unchained on the add is really only to build the 5 stacks to use IB on the boss without having to suffer the Defiance penalty while tanking the add. IB + Veng/Thrill + Conv for every add is the safer option if you don't trust your healers to keep you up with just one of the two CDs.
    (0)

  3. #63
    Player
    keroo's Avatar
    Join Date
    May 2014
    Posts
    113
    Character
    Potato Tomato
    World
    Tonberry
    Main Class
    Gladiator Lv 60

    I want to share my rotatation

    You may want to try this:

    Anticipate/Prepare where the add would spawn. Then use Tomahawk > Provoke < Tomahawk > (Move close to add) Brutal Swing > then use you 123 Enmity Combo as well as your defensive cooldown (Thrill of the Battle or Vengeance)
    (0)

  4. #64
    Player Zaft's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    703
    Character
    Leo Strut
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by keroo View Post
    You may want to try this:

    Anticipate/Prepare where the add would spawn. Then use Tomahawk > Provoke < Tomahawk > (Move close to add) Brutal Swing > then use you 123 Enmity Combo as well as your defensive cooldown (Thrill of the Battle or Vengeance)
    Good God no. DPS are going to be on that add seconds after it spawns and Tomahawk isn't going to keep threat for more than half a second when your BLM shits out a 2-4k Fire III/Flare on it. Prep a Butcher's Block, animation cancel it with Brutal Swing, and Tomahawk for supplemental threat as you move to the position where you're going to tank it.
    (1)

  5. #65
    Player
    SirTaint's Avatar
    Join Date
    Oct 2013
    Posts
    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    Tomhawk > tomahawk > 1,2,3

    That is almost 10 seconds worth of GCD. Way too slow and in the wrong order for repositioning.

    SS or canceled BB like zaft said is the only way to go. Tomahawks are for while you are moving if you even need them at all.
    (0)

  6. #66
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Casper View Post
    Edit: Relevant Reddit Posts. Unfortunately, the debunking got less press than the initial "trick" got, so it is now widespread.
    ^^^^^ BS doesn't actually cancel BB's animation, it just registers the damage of BS before the damage of BB giving you quicker snap aggro. If you use any oGCD skill it won't have any affect on BB besides giving you a tiny bit of aggro due to CDs inherently generating aggro when used. BS actually does damage and therefore generates more aggro, thus if you're going to use BB then you should use BS.
    (1)

  7. #67
    Player
    ExCalibre's Avatar
    Join Date
    Nov 2013
    Posts
    5
    Character
    Aurthor Excalibre
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 60
    Personal experience, the combo with the highest success rate for me is run to spawn location as soon as rage of bahamut finished cast, then provoke add when you can target it and hit it with Skull Sunder. After that if you want to be safe, take a few steps back and use BB, or you can just pull adds away.
    (0)

  8. #68
    Player

    Join Date
    Jul 2011
    Posts
    644
    These adds aggro EXTREMELY fast ? no, these aggros immediately XD
    (0)

  9. #69
    Player
    Geaux's Avatar
    Join Date
    Aug 2013
    Posts
    60
    Character
    Geaux Getta
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    I just go Steel Cyclone.... No targeting necessary.... soon as i see the name pop , it's mine.

    Some say it's not worth it cause you burn your stacks but is your healer being dead a better option ?
    (0)

  10. #70
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Geaux View Post
    I just go Steel Cyclone.... No targeting necessary.... soon as i see the name pop , it's mine.

    Some say it's not worth it cause you burn your stacks but is your healer being dead a better option ?
    Steel Cyclone is safe, but:

    1.) It's less damage (no Unchained)
    2.) It's less mitigation (no IB)

    You're better off using Flash if you're going to go this route, imo.
    (0)

Page 7 of 8 FirstFirst ... 5 6 7 8 LastLast