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Thread: T13 adds

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  1. #1
    Player
    Ehayte's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    So couple things:

    My WHM ALWAYS has Med II ticking at this point, so next server tick, I'm losing the add immediately if I haven't laid at least a Tomahawk on him.

    My latency has never been prohibitive so to speak, other than the fact that I have to stack more SkSp (I'm at 415 now and I'd say I have a 90% success rate at 9 hit zerk). I also think that I may be targeting in a bad way. Like I try to take my target off completely, so that I can "X" target the add... the problem is that I have to wait for Bahamut to use Rage so that I won't auto target back to him then accidentally provoke (its happened). I'm going to try a few things tonight:

    1 - Try zooming my camera to encompass Bahamut and where the add will spawn, so that I can d-pad target the add instead of X target, this should cut down on my targeting time.
    2 - If that doesn't help, then I am going to try to Flash > Target > Voke (for good measure) > Sunder > IB > Brutal > Butchers to see if I can stick the add with Flash before he has a chance to look at anything.
    3 - Hard wire my PS4, regardless

    Thanks for the tips, but what I am garnering from this is that what I am doing is the accepted strat and that people are feeling that Flash is NOT the best way to do this. Like, no one is using Flash to pick up every time?

    My last question: Do people usually use a visual indicator for when the add has spawned, or do you guys all wait for him to appear on the enmity list and then tab/click/d-pad/flash?
    (0)

  2. #2
    Player
    LuceliaUltima's Avatar
    Join Date
    Nov 2013
    Posts
    449
    Character
    Bear Zerger
    World
    Leviathan
    Main Class
    Marauder Lv 80
    I tried the "flash when adds pop on enmity list" method, n i'm still feelin bad for my dear whm murdered in atrocious suffering^.

    More seriously, i' m really interesting by this topic, because I got hard times with latency/add spawn. I got high latency due to playing far away from servers i guess.

    We're in-progress yet, so wastin tries due to a bad add grab job is annoying and make lose time for nothing since it's a basic tank job.

    The best combo i found atm is : Overpower as soon as add is targetable, provoke durin cooldowns, overpower second time, start kiting (ya we kite 1st add, n let boss fix on north during all phase, probably not the best bet), tomahawk.

    Unhopefully, this kind of combo is a huuuge TP-eater, so i would like to skip at least one of this move, it s not an issue yet till i' m takin time to watch out orbs after add die, so i can regen if i'm tp starved, but later if we do faster with that mechanic it could start to be a tp issue. Atm we still progressin, dealing well with mechanics comes first before trying to push Dps.

    I paid attention to MedII, and our whm delay it to not have it tickin at add spawn.

    For the next adds, i start moving at rage half cast to be here when it spawns n just overpower/provoke (in case of) then start takin enmity. I do not put any waymarker for add spawn but one in the south for the first to know where to run.
    (0)
    Last edited by LuceliaUltima; 01-30-2015 at 06:56 PM.

  3. #3
    Player
    keroo's Avatar
    Join Date
    May 2014
    Posts
    113
    Character
    Potato Tomato
    World
    Tonberry
    Main Class
    Gladiator Lv 60

    I want to share my rotatation

    You may want to try this:

    Anticipate/Prepare where the add would spawn. Then use Tomahawk > Provoke < Tomahawk > (Move close to add) Brutal Swing > then use you 123 Enmity Combo as well as your defensive cooldown (Thrill of the Battle or Vengeance)
    (0)

  4. #4
    Player Zaft's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    703
    Character
    Leo Strut
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by keroo View Post
    You may want to try this:

    Anticipate/Prepare where the add would spawn. Then use Tomahawk > Provoke < Tomahawk > (Move close to add) Brutal Swing > then use you 123 Enmity Combo as well as your defensive cooldown (Thrill of the Battle or Vengeance)
    Good God no. DPS are going to be on that add seconds after it spawns and Tomahawk isn't going to keep threat for more than half a second when your BLM shits out a 2-4k Fire III/Flare on it. Prep a Butcher's Block, animation cancel it with Brutal Swing, and Tomahawk for supplemental threat as you move to the position where you're going to tank it.
    (1)

  5. #5
    Player

    Join Date
    Jul 2011
    Posts
    644
    These adds aggro EXTREMELY fast ? no, these aggros immediately XD
    (0)