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  1. #11
    Player
    Deathscythe343's Avatar
    Join Date
    Aug 2013
    Posts
    457
    Character
    Zaknafein Do'urden
    World
    Leviathan
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by AckersFury View Post
    No, it isn't fair. Why should new players be on the same footing with players who have been playing longer? Might as well just boost all new players to max level and give them all end game gear as well. If you join an mmo that has already been running for a considerable amount of time, you have to expect to start at the bottom and work your way up, otherwise what's the bloody point
    You mean like aside from the fact that this is a totally new expansion? Even in other games, every player new or old, starts off the expansion on equal footing. Yes, a brand new player will not start off at the previous max level or with that ilvl gear, but I'm not suggesting that this happens. Only that a totally new relic quest line for the expansion would be equal to all players.

    I also fixed your grammatical errors.

    Quote Originally Posted by Spawnie
    as for the older dungeons players will still do them even if its only via roulette
    Not so sure about this. What incentive do these players have to run a lvl 30 dungeon at that point?

    Quote Originally Posted by Silentwindfr
    mostly because it's your weapon, it was forged, reforged, upgraded, nothing forbid them to change it more and more. the relic is like the ultimate weapon of your jobs. it will be sad to simply start a new quest when we have already one there. it will be great if they do this.

    an important point, the new player can simply get the weapon from raid or dungeon, i feel the relic must always continue, it will be a choice for the player to do it or not. it will long and tedious, but it will be an amazing way to add a feeling of progression inside your jobs outside the level up throught the relic weapon.
    A question, does it seem logical to you that we would have to upgrade a weapon that is 10 levels under us in the expansion? It seems rather odd that we would be asked to dig out something that would likely be used as glamour at that point to upgrade it to a level 60 weapon.

    Also, I am all for having a job specific weapon. Had those in EQ when I played. Loved the idea. And yet in the grind that was that game, it was still far easier to obtain your class weapon that it is in this game to just upgrade your weapon from one stage to the next. Also add to this that the upgrade is marginal, at best, to the previous stage. The work does not seem to reflect the reward that one would get.

    Yes, a new player can always get a weapon from some where else. There are trials, raids, and tomes (when available). But it seems odd that we would tell that new player that they cannot get their job specific weapon unless they are willing to trudge through content that, at that point, 99% of the population is no longer doing. Thus making the current time it would take to finish each stage of the relic even more compounded.

    I am all for there always being a relic quest for players to do. I am all for it taking some time to get. I understand that you, and others, would be sad and or upset if they went with a totally new quest line. However, isn't that the nature of this genre? Don't we already have a succession of gear progression? Does the new raid gear not make the old no longer as desirable? The turn five weapons were replaced by the turn nine weapons, etc.
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    Last edited by Deathscythe343; 01-30-2015 at 01:46 AM.