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  1. #1
    Player

    Join Date
    Aug 2011
    Posts
    171

    [Suggestion] New crafting mini game.

    Here's my idea for a new crafting mini game, it will follow a very similar theme to the logging and mining mini games.

    To start off you have the same system use in logging and mining, a marker moving at a set speed inside of a frame and the goal is to hit the "Sweet spot".

    The number of chances you get to hit the sweet spot variers depending on the quality of the items in the synth and the current level diffrence between the player and the recipe being attempted.

    A simplfied formula to demonstrate this would be;

    all NQ ingredients, Quality 100
    all +1 ingredients, Quality 200
    all +2 ingredients, Quality 300
    all +3 ingredients, Quality 400

    player level 10 levels below attempted rescipe: Quality -90%
    player level 9 levels below attempted rescipe: Quality -80%
    player level 8 levels below attempted rescipe: Quality -70%
    player level 7 levels below attempted rescipe: Quality -60%
    player level 6 levels below attempted rescipe: Quality -50%
    player level 5 levels below attempted rescipe: Quality -40%
    ...
    player level 1 levels above attempted rescipe: Quality +5%
    player level 2 levels above attempted rescipe: Quality +10%
    player level 3 levels above attempted rescipe: Quality +15%
    player level 4 levels above attempted rescipe: Quality +20%
    player level 5 levels above attempted rescipe: Quality +25%
    player level 6 levels above attempted rescipe: Quality +30%
    ...

    Each failed attempt to hit the sweet spot will reduce the quality by 10, missing the Sweet spot may randomly de-stablise the element for which the player will incur a penelty. like a faster moving marker or greater reduction in quality for subsequent failed attempts. The player will also receive a message advising if they a getting closer or further away form the Sweet spot.

    Abilities learnd though leveling crafts can offer bonuses like increased Sweet spot size, a slowed down marker or a quality bonus.

    The Quality at the end will infulance but not guarantee the chance of a HQ result.

    This should speed up the synthisis process while still providing a small challange.

    Just putting my idea out there to see what you guys think?

    /em "braces for a flaming and tries to pre-empt."

    The above values are for clarity and the'll need to be a little more complex then what i posted, they will need to be altered to bring the number of attemps to somwhere between 1-10, rather than the 1-40+ my examples would work out to be.

    I know my spelling and punctuation is {too weak}.
    (0)
    Last edited by Okiura; 08-23-2011 at 05:34 AM.

  2. #2
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    /equip flamethrower

    Nah Just kidding. I think that it could be a little but more entertaining than the spamming of standard synthesis. I mean, it might not be the most elaborate idea we have seen but this is simple and probably a good idea.
    (0)