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  1. #1
    Player
    juniglee's Avatar
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    Sep 2013
    Location
    Ul'dah
    Posts
    804
    Character
    Delenia Forcentis
    World
    Tonberry
    Main Class
    Marauder Lv 70

    Mastercraft Demimateria

    What's the fastest way to get these? Is it still desynthing Artisan Tools?

    Also is it better to get Artisan's Needle or 2x Artisan's Spectacles? ie. Quality vs. Quantity, I know Needle has a chance to give up to 3x MCD, but I could get 2 Spectacles instead which might net steadier results.

    Working on leveling my BSM desynth as well.
    (0)

  2. #2
    Player
    Havenchild's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    If you have the time investment or you simply buy everything to start then Artisan Needles > Spectacles. You're more likely to get MCD from needles then you would from specs as well, and they drop in x1, x2 or x3 whereas specs only ever give one.
    (1)

  3. #3
    Player
    Lemuel81's Avatar
    Join Date
    Jul 2014
    Posts
    563
    Character
    Draelon Eldad
    World
    Behemoth
    Main Class
    Thaumaturge Lv 91
    As Havenchild mentioned. Your better off going with the Artisian needles.
    (0)

  4. #4
    Player
    juniglee's Avatar
    Join Date
    Sep 2013
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    Ul'dah
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    804
    Character
    Delenia Forcentis
    World
    Tonberry
    Main Class
    Marauder Lv 70
    Right. Thanks guys!
    (0)

  5. #5
    Player
    Nyalia's Avatar
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    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    I could be wrong, I haven't done too much testing with the MCDs, but what from the limited data I've analyzed, specs and tools are equal. I believe (and again, I could be wrong), that both have the same 1 in 6 (16.7%) chance of yielding MCDs. However, when the specs yield MCDs, they only yield 1. When the tools yield MCDs, they can yield 1, 2, or 3, for an average of 2. The tools cost twice as many turn-in items as the specs.

    If everything said above is true, then the expected yield for MCDs from both specs and tools are the same. If so, specs would be more likely to yield an amount closer to the average, while tools would have a higher variance (more likely to give more, and more likely to give less). Also, if you aren't a dSkill 90+ GSM yet, the specs are definitely better as they give twice the experience (since you desynth twice as many of them).

    If someone who has data on 1k+ tool/specs desynths can comment on this, I would love to know if what I'm extrapolating is true or not.


    Also, Artisan/Forager's hats/tools are still the only method of getting MCDs at the present. Sadly, the new Artisan trade-in gear is not desynthable.
    (2)
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

  6. #6
    Player
    juniglee's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    804
    Character
    Delenia Forcentis
    World
    Tonberry
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Nyalia View Post
    snip
    Thanks for this. I assumed as much too, that the Artisan gears are still the only way to get MCD. I am also aware that the 2.5 Artisan token gears are not desynthable (would be nice if they were, so that LTW and WVR classes can get MCD too).

    I currently have my GSM at dSkill 92 or so now - at the moment, I'm currently spending my free time farming ponies (and with my horrible luck, I usually get a lot of i90 accessories to desynth, and no ponies). The variance is what I was initially concerned about - the question boiled down to whether it's more efficient to have a go at a higher chance of 1 MCD, or to go for lesser desynth counts, but have a chance at getting more than 1 MCD perhaps?
    (0)

  7. #7
    Player
    Havenchild's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Well if it means anything from the batches I do daily with tools now, I generally get on average 5 MCD per 6 Artisan tools where as prior to that when I originally did specs, I was getting maybe 1-2MCD out of 6 specs.

    With my data, if we were to double the amount of specs available, that would technically still be lower in MCD production then the tools even if we assumed the optimal enviorment of 2 MCD per 6 specs.

    Granted it may have been different for others, but to me it definitely feels you get way more MCD from tools which make it worth it. I'm able to buy all the mats to make bulks of Silver Brooch's say 1.3- 1.5m in mats. Turn all of those into Artisan weaver tools, desynth those, get enough MCD that I can sell 4-5 to make my money back, and have several left over to sell for mass profit or have several to use for supras /gear.
    (0)
    Last edited by Havenchild; 01-29-2015 at 04:59 PM.

  8. #8
    Player
    KendraDarkstar's Avatar
    Join Date
    Dec 2014
    Posts
    11
    Character
    Kendra Darkstar
    World
    Behemoth
    Main Class
    Armorer Lv 50
    RE: Nyalia

    I have about 400 needle desynths and I yield approximately .62 mastercraft demimateria per desynth (accounting for the 1-3) actual needles that turn into some amount of mastercraft is roughly half that - the 1-3 really averages out around 2 very closely. I'm not at my data, but I can be more precise later if you want.
    (0)

  9. #9
    Player
    Mishini_Dracoto's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    513
    Character
    Misenklauph Drakkfhur
    World
    Ultros
    Main Class
    Marauder Lv 60
    The sample sizes we are going to get are too small to get a very accurate #. Anybody who desynthesizes both needles and specs, at least when they are 100 GSM Desynth+ Always indicates they get more MCD from Needles, b/c they can get up to 3/dsynth. I've heard many stories of people getting more MCD than the amount of items they broke. Mithrie has a video of desynthing 25 tools and getting 31 MCD's. My friends Jade Nephrite and Sikh Witit from Ultros have reported desynthing 10 at a time and typially end up with 11 or 12 MCD's.

    I on the otherhand, desynth 20 tools at once, and get ZERO MCD's. Surprise surprise, with a track record like mine I still only have one Supra. I had to buy the materia for my Artisan/Foragers gear despite sinking many many many many hours into gathering and crafting materials/trade in items for tools and desynthing them. For me, it's just far easier (and time efficient) to go Tank Duty Roulette's for gil and buy MCD's. Which is really sad.
    (0)

  10. #10
    Player
    Nyalia's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    Quote Originally Posted by KendraDarkstar View Post
    RE: Nyalia

    I have about 400 needle desynths and I yield approximately .62 mastercraft demimateria per desynth (accounting for the 1-3) actual needles that turn into some amount of mastercraft is roughly half that - the 1-3 really averages out around 2 very closely. I'm not at my data, but I can be more precise later if you want.
    I would certainly immensely appreciate it! It's sad sometimes that this forum has no private message feature...

    But anyway, 0.62 per desynth would mean 31% chance of yielding MCDs, which is 1.5x as good as what I was experiencing/expecting. My personal dataset for tools is pretty small (only about 50 desynths), but I've only ever gotten ~6 MCDs from it. I guess I should go back to it - my math tells me that, with my old estimated yield of 0.4 and a success rate of only 82%, and my server's current MCD price of 330k, I'd make 160k an hour (net profit) crafting MCD turn-ins (209k/hr with HQ Tinker's Calm, 250k/hr at 100% success rate). Using your numbers, I get a profit per hour of 385k at 88 dSkill, 463k at 88 dSkill with HQ Tinker's Calm, and 525k at 100% success rate).

    Hmm, at least I think that math is right. If so, 500k/hr sounds pretty nice!
    (0)
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

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