Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 28
  1. #1
    Player
    AntiSocialPanda's Avatar
    Join Date
    Jan 2014
    Posts
    111
    Character
    Tessa Gray
    World
    Balmung
    Main Class
    Arcanist Lv 50

    PvP changes I would like to see

    1. Better queuing: It takes an incredibly long time to enter FLs, even with a party (which I've heard can sometimes make it worse). Anyway this can be sped up or fixed?

    2. New death penalty: Players shouldn't be penalized for dying, this is PvP, you're going to die ... a lot. I think the WoW rez system for PvP would be perfect.

    3. Rated matches: A simple solution to the gear sync is to make rated and unrated matches for serious and casual players. This way, everyone knows what they are getting into beforehand.

    4. Duels: Something to kill time with, it's fun, and it teaches people their class. It's a nice intro to PvP for beginners and those who are intimidated by the idea.

    5. 25% damage decrease across the board: Everyone is dying too fast. And yes, this would make healers harder to kill but healers aren't supposed to be easy to kill. CC should be chained, moves interrupted, and big spells silenced to take them down. It's easier than it sounds really.

    6. Duration of tank LB increased: I think the damage reduction is helpful and can help mitigate burst but it doesn't last long enough to accomplish that. Or make it so the tank takes a significantly reduced amount of damage but all incoming damage his target/party member receives is transferred to him.

    7. Sleep nerf: At the MAX it should only last 5 seconds with diminishing returns. Sleeping a whole team for half the match is broken.

    8. Separate lockouts: If you leave a FL it shouldn't block you from doing dungeons as well, all this does is increase wait times.

    9. Increase healer LB range: It really only works if everyone stacks on top of you. Which is akin to saying, "HEY! OUR HEALER IS RIGHT HERE!"

    10. Interrupts for casters: Being interrupted is fine but being interrupted EVERY TIME you get hit? No. Interrupts should be allocated to certain moves and that's it. Push-back would be welcome in place of interrupts as well. If two melee are on me and Equanimity is down my best bet is to sit there and die because I'm not going to be able to get off a cast.

    11. Remove pve elements: I came here to kill players, not drones.

    12. New/smaller maps: Capture the flag is fine but when you spend 2mins going from node to node its a big hassle. Having smaller FLs might also help with the queue situation, instead of having all 3 GCs fight it out, smaller matches between 2 GCs might be better. It's less chaotic and can alleviate a lot of lag.

    13. Epic violin music: (WoD *wink wink*)

    14. Remove queue penalty: Not accepting 3 or more queues a day results in a 30min queue penalty. This isn't cool, especially when you're already waiting 20+ mins. That's an entire hour gone, being able to que for PvE and PvP separately is also welcome.

    15. Nerf cometeor damage and radius by 50%: Broken beyond belief.

    16. Remove Attunement: Healers arent tanks and this seems like a really poor fix to the interrupt problem. And this is coming from a SCH.

    17. Replace PvP system with skill tree: It allows characters to differentiate themselves and it removes the pointless grind of the current system.

    18. Change PvP rewards: The reward for doing pvp isnt wolf marks but pve currency? Uh...

    **Edit: If I think of more I'll add them. Thank you ^^
    And yes, I know Square doesn't have PvP high on their priority list but I think this is a mistake. It takes no time whatsoever to get geared for endgame and I don't think most people are inclined to constantly wait around for new content. The main advantage of PvP is that it has near-infinite replay value. It's an excellent tool to keep everyone preoccupied and doing something fun, it'll extend the time people are willing to play and will give the development team a little leg room because everyone isnt constantly blowing through new content. It also requires much less effort than designing multiple dungeons and quest.
    (6)
    Last edited by AntiSocialPanda; 01-26-2015 at 05:19 PM.

  2. #2
    Player
    AntiSocialPanda's Avatar
    Join Date
    Jan 2014
    Posts
    111
    Character
    Tessa Gray
    World
    Balmung
    Main Class
    Arcanist Lv 50
    I would go into more detail but there's a 1000 character limit
    (0)

  3. #3
    Player
    Domira's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    272
    Character
    Corvus Lament
    World
    Excalibur
    Main Class
    Dark Knight Lv 60
    1. Elaborate
    2.For what game mode? If you are referring to FL, then no. Its a good thing its not gear dependent. Gear dependent + pvp do not mix.
    3. Again for what game mode?
    4. Sure, it would stop players from trying to duel inside FL
    5. Damage is already low in relation to the amount a healer can heal. So now you want a 25% damage nerf? This means no one would be able to kill healers and fights would stalemate. A BIG FAT NO.
    6. The duration isn't the problem, its just that in pvp the goal is to kill enemies. Tank LB doesn't fit that role, so its not used. If it was changed to something like "surrounding targets take 50% more damage". Then you would see it used more.

    7. Yea I agree, sleep duration is far too long. Stuns only last 6 secs max for single target. Warrior aoe stun is far shorter.
    8. Hmmm I thought it was already like this?
    9. It still wouldn't make people want to use it.
    10. Then they will have to do significant changes, if spell interruption was removed or changed then melee would become obsolete over night. I don't like spell interruption, but it hides the nasty imbalances that exist with casters.
    11. Sort of agree, the thing is if there was no npc objectives it will just become a death match like slaughter mode. And slaughter mode isn't that great, its a mess.
    12. Yep I agree
    13. Doesn't matter to me, though new music of some sort wouldn't be bad
    14. Elaborate
    15. Yeah its overpowered, but melee LB is op in secure. Damage is too high for LBs. Support LBs suck.
    (0)
    Last edited by Domira; 01-25-2015 at 12:42 PM.

  4. #4
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by AntiSocialPanda View Post
    I would go into more detail but there's a 1000 character limit
    You can edit posts to bypass the limit.

    Quote Originally Posted by AntiSocialPanda View Post
    1. Better queuing
    Queue problems are based on player Class/GC distribution, Rank Balance and Queuing population.

    2. Remove gear sync
    Gear Sync is one of the things keeping FLs alive and semi-balanced. A difference of 10 ilevels between two characters is fairly extreme.

    3. Rated matches: A simple solution to the gear sync is to make rated and unrated matches
    Rated Matches are not really effective unless they occur from a point where everything else is equal or nearly equal and only player skill and ability are the only things important.

    4. Duels
    Duels do not work with the current class balance unless it is between characters that share the same (sub)role and even then there are problems.

    5. 25% damage decrease across the board
    Would only extend matches out, and as Domira says a healers currently already outputs more healing than a single dps can beat.

    7. Sleep nerf: At the MAX it should only last 5 seconds. Sleeping a whole team for half the match is broken.
    Decreasing the recast time on Purify might be better. You do save it for that don't you?

    11. Remove pve elements: I came here to kill players, not drones.
    The Drones and Nodes are there to make the matches tactical and allow for turnarounds. If they were not then Secure matches would come down to which team was the first to hold 3 flags and get a sufficient lead.

    12. New/smaller maps
    Might be good.

    14. Remove queue penalty: Sometimes you're waiting for 10-20mins. This helps no one, why is this even a thing?
    The Queue penalty is there to punish players who are not paying attention and those players trying to fish for certain things.
    (0)
    Last edited by Ultimatecalibur; 01-25-2015 at 01:23 PM.

  5. #5
    Player
    PotatoTree's Avatar
    Join Date
    Apr 2012
    Posts
    706
    Character
    Momoko Tomoko
    World
    Sargatanas
    Main Class
    Miner Lv 100
    I agree with 1. and don't have an opinion with most of these, but I really disagree with 2.

    Back when wolves den was the only PvP, people with better gear wrecked face. PvP shouldn't be about who has batter gear, it should be only skill. The ideal PvP would have both sides with 45 points and synced gear. Where you pick to put your points, the build you are going for in the gear, and the skill level should be the things that define who wins.
    (0)

  6. #6
    Player
    AntiSocialPanda's Avatar
    Join Date
    Jan 2014
    Posts
    111
    Character
    Tessa Gray
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Ultimatecalibur View Post
    You can edit posts to bypass the limit.
    Editing now. Thanks ^^
    (0)

  7. #7
    Player
    StrejdaTom's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,678
    Character
    T'aretha Tyaka
    World
    Ragnarok
    Main Class
    Bard Lv 70
    I agree with you, also I think that with this update they took the little depth PvP had. No one does secure frontlines which required atleast a bit of tactics. Now it is just brainless killing with going to kill mobs once in whole fight..
    (0)

  8. #8
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    834
    Character
    Atreus Auditore
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by StrejdaTom View Post
    I agree with you, also I think that with this update they took the little depth PvP had. No one does secure frontlines which required atleast a bit of tactics. Now it is just brainless killing with going to kill mobs once in whole fight..
    I feel as though they're once again catering to a certain crowd... It's hard to be surprised anymore.
    (2)

  9. #9
    Player
    yuixjfa's Avatar
    Join Date
    Aug 2013
    Posts
    146
    Character
    Ai Yoshioka
    World
    Shinryu
    Main Class
    Dark Knight Lv 70
    #13 please.
    (1)

  10. #10
    Player
    BunnyChain's Avatar
    Join Date
    Aug 2013
    Location
    Lavender Beds (✿◠‿◠)
    Posts
    689
    Character
    Rena Cebe
    World
    Moogle
    Main Class
    Conjurer Lv 1
    Make Action-points save to a job/class. It's a bit of a hassle to reallocate them each time you change your job/class.

    When queueing in a party and someone is AFK, can it be made so that those who commence get in, just like it works in general with Frontlines?
    (5)
    Great community btw

Page 1 of 3 1 2 3 LastLast

Tags for this Thread