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  1. #1
    Player
    Zedd702's Avatar
    Join Date
    Aug 2013
    Location
    in yer Kool-Aid
    Posts
    412
    Character
    Razai Sylvain
    World
    Cactuar
    Main Class
    Arcanist Lv 58
    Quote Originally Posted by Lycelle View Post
    I would like this feature. But the problem is, you'd still be down one person, which might screw with people who are in queue. Say for instance.

    Queue in as a DPS for Halatalii HM.

    You're in the dungeon. Tank decides to dip. You then commence a role swap. The tank who was in queue for that spot might end up getting screwed due to the role swap happening. So you'd need to wait on a DPS to fill the slot in that you originally had when you first got into the instance.
    While you make somewhat of a point, it's really at the discretion of the team leader if they want to replenish ranks. So as long as they add the feature to where the party can decide on who assumes which role after the tank/dps/healer leaves, and then the leader chooses to replenish ranks, that would be ok.
    (3)

  2. #2
    Player
    Fenral's Avatar
    Join Date
    Sep 2011
    Posts
    2,175
    Character
    W'fharl Tia
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Zedd702 View Post
    While you make somewhat of a point, it's really at the discretion of the team leader if they want to replenish ranks. So as long as they add the feature to where the party can decide on who assumes which role after the tank/dps/healer leaves, and then the leader chooses to replenish ranks, that would be ok.
    Seconded. It should be an option that pops up after someone leaves, maybe even the default option rather than "search for replacements," just to give players time to think about what to do with the rest of the instance. On a gamepad, the box usually pops up so fast that I don't even see it before it steals the X button input from whatever window I was in. That usually comes at the same time as "crap, I was trying to leave!" And then you end up suffering through the rest of the run anyway, even though it's usually not the problem player who quits halfway.
    (1)