Quote Originally Posted by Eraqus View Post
Wt do u think folks?
I thnk u shd lrn t wrt.

j/k

But joke aside, i think the armory and cross-class-skill systems as they are now were doomed right from the start.

It has been said before, and when you think about how every job can only pick a few skills from 2 predefined classes, its pretty much impossible for SE to allow already existing jobs to get any skills from new classes without causing an imbalance. (i.e. NIN: Not a single existing job can pick any of the NIN cross-class-skills. Why? Because they all already have their 2 predefined classes to choose from. They simply cannot allow MNK and LNC to choose from a 3rd class all of a sudden, while all the other jobs are still stuck with their 2.) And this would only get worse over time.

Personally, i like the idea of cross-class/job-skills (yes, even that you have to "work" and level up other classes/jobs for essential skills), but they need to get rid of classes all together, and better sooner than later. Every job should be able to pick skills from any other job, and the only restriction should be if they can use that skill. (i.e. I personally don't see SE allow WHMs to use Blood for Blood or Provoke, but Mantra or Goad could be nice tools in the hands of a WHM.)

As for the quests/story/lore of the existing classes, i would greatly leave them as they are now, but with the exception that when you hit Lv.30 you cannot advance to Lv.31 (XP get locked at 1 XP before Lv.31) unless you do the job quest and permanently become that job. I'm not exactly sure how to go about people who already leveled a class beyond 31 but didn't do the job-quest (maybe remember their XP, but level-sync them back to 30 until they did the quest). IMO, SE shot themselves in the foot with that armory-system, by not thinking ahead when they had the chance with 2.0.