Quote Originally Posted by Gramul View Post
Classes are virtually redundant at this point. They did not turn out to be all that better for solo play as they said they would be.
The classes are like that because Yoshi p moved from that path, this is a core system of 1.0 you could make pseudo jobs with the class system by mixing skills of all classes, in 1.23 they added jobs and had still lots of skills you could grab but was more balanced, the system worked at that moment, you could see the difference and roles easily and still had a lot of skills to mix to personalize your play style, I don't know why they scrapped that, I don't think im the only one that thought that 2.0 was going to have the same system.

So yeah the system doesn't add anything to the game, there's no way you will switch from monk to pugilist at the moment because you will be loosing lots of very good job skills, so as I said in other posts I wouldn't mind if they got rid of all classes but keeping the cross skills in the same way we have, although is wise to say that you don't start as skillful to be called a paladin so gladiator makes sense in a way, classes can bring new jobs in the same path like a gladiator turning into a job that wields 2 swords with traits that make some of its core skills different in a damage dealer approach and maybe could give more than 5 skills in the job quest so you can switch some of the tanking skills for damage dealing types, so it ends up very different. Same goes for archers turning to rangers instead of bard, etc.