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  1. #11
    Player
    Ecks007's Avatar
    Join Date
    May 2013
    Location
    Limsa Lominsa
    Posts
    1,064
    Character
    Ecks Grimoirath
    World
    Diabolos
    Main Class
    Arcanist Lv 90
    Pretty sure the jobs that already have base classes are keeping them, and that the jobs that use cross-class skills will still be using them. Nothing from 2.x will change.

    3.0 might very well mean that yeah, the new jobs don't have the ability to use cross-class skill but you know what? They won't need to, as long as they instead obtain more abilities than previous classes/jobs could singularly. This is a good thing.

    Some folks view having to level up a class/job they aren't that interested in to gain a skill they will need to play the class/job they really want to play as a turn off. Personally, I didn't mind this at all but I also played FFXI where that was what you did. I also played a little bit of 1.0 where you could mix/match skills as you pleased as long as you had leveled the class they belonged to high enough to obtain them. Classes in ARR are basically a hold-over to this skill swapping system. XI and XIV are really the only mmos that actually let you use abilities from completely different classes. (Sure there are mmos with somewhat similar ideas, but completely different implementations)

    Considering Yoshi P likes to use WoW as his go-to example of what XIV should be like, we can expect new jobs to just be singular in purpose. Though perhaps in the future jobs could have varying roles, but.. I'm getting ahead of myself. For now, not having base classes and a cross-class system on new Jobs can be a good thing if the jobs themselves have more abilities and skills relevant to their style to make up for the additional cross-class skills they would get with the old system.
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    Last edited by Ecks007; 01-28-2015 at 06:18 AM.

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