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  1. #51
    Player
    Docent's Avatar
    Join Date
    May 2011
    Location
    Ul'dah
    Posts
    287
    Character
    Cloe Delisle
    World
    Sargatanas
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by LineageRazor View Post
    I don't want classes to go away. I want classes to be MADE USEFUL and RELEVANT. This game currently has ten "jobs" when it SHOULD have nineteen. Classes should always have been as useful as jobs; players should need to put serious consideration as to whether to put on that Soul Gem or not. As it stands, the "decision" isn't a decision at all.

    The class/job system had a lot of interesting potential: Specialization versus diversification through cross-class skills, multiple jobs branching from a single class, and so on. SE pretty much took a giant dump on that potential practically from the get-go, and by all indications has decided to take the easy way out by leaving it behind.
    I totally agree with you. If some low-man / solo content was actually harder and more relevant in the game, actually using classes (bringing your own protect, stoneskin, cure, raise on non-healers) might actually make some sense.

    That's the angle the game was taking around 1.21 when jobs were first added. You would sacrifice almost all soloability by losing access to sacrifice (regen) and cures, but you'd get a lot more role/group-oriented abilities (more damage on monk, etc.)

    As it is currently in 2.5, you can solo perfectly fine on any job, so there's not much point for classes. I don't have high hopes for the game to turn around and become hard, or for classes to have more of a purpose in the future.
    (2)
    SWAGGER Free Company, Sargatanas Server, Officer Cloe Delisle. Visit us at: http://www.swaggerffxiv.com

  2. 01-29-2015 03:45 AM

  3. #52
    Player
    Mezlabor's Avatar
    Join Date
    Mar 2011
    Posts
    29
    Character
    Serra Seila
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Intaki View Post
    Yes, because locking the most significant aspects of the entire expansion away from new players is exactly the kind of marketing strategy to really get the sub numbers up.
    Isn't that exactly what WoW did when they added death knight? you couldn't just make one unless you already had a character at 60
    (1)

  4. #53
    Player
    elreed's Avatar
    Join Date
    Mar 2011
    Posts
    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by Gramul View Post
    Classes are virtually redundant at this point. They did not turn out to be all that better for solo play as they said they would be.
    The classes are like that because Yoshi p moved from that path, this is a core system of 1.0 you could make pseudo jobs with the class system by mixing skills of all classes, in 1.23 they added jobs and had still lots of skills you could grab but was more balanced, the system worked at that moment, you could see the difference and roles easily and still had a lot of skills to mix to personalize your play style, I don't know why they scrapped that, I don't think im the only one that thought that 2.0 was going to have the same system.

    So yeah the system doesn't add anything to the game, there's no way you will switch from monk to pugilist at the moment because you will be loosing lots of very good job skills, so as I said in other posts I wouldn't mind if they got rid of all classes but keeping the cross skills in the same way we have, although is wise to say that you don't start as skillful to be called a paladin so gladiator makes sense in a way, classes can bring new jobs in the same path like a gladiator turning into a job that wields 2 swords with traits that make some of its core skills different in a damage dealer approach and maybe could give more than 5 skills in the job quest so you can switch some of the tanking skills for damage dealing types, so it ends up very different. Same goes for archers turning to rangers instead of bard, etc.
    (0)

  5. #54
    Player Intaki's Avatar
    Join Date
    Oct 2014
    Posts
    368
    Character
    V'aleera Lhuil
    World
    Balmung
    Main Class
    Lancer Lv 79
    Quote Originally Posted by Mezlabor View Post
    Isn't that exactly what WoW did when they added death knight? you couldn't just make one unless you already had a character at 60
    WoW, by the end of BC, was far beyond the point where they needed new players; and in fact the slight bump WotLK provided proved to be the game's peak population before the start of its present slow decline.

    FFXIV on the other hand is in a position where it should really be aggressively trying to make the user experience for entirely new players as great and ensnaring as possible. Advertising three new jobs and then completely forbidding new players from trying out the cool knight class they saw on the box is not a good way to make a strong first impression.
    (0)

  6. #55
    Player
    elreed's Avatar
    Join Date
    Mar 2011
    Posts
    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by Intaki View Post
    WoW, by the end of BC, was far beyond the point where they needed new players; and in fact the slight bump WotLK provided proved to be the game's peak population before the start of its present slow decline.

    FFXIV on the other hand is in a position where it should really be aggressively trying to make the user experience for entirely new players as great and ensnaring as possible. Advertising three new jobs and then completely forbidding new players from trying out the cool knight class they saw on the box is not a good way to make a strong first impression.
    Well the first impression is not the same for all, in XI you had the starting jobs and you had to level warrior to lvl 30 to unlock Dark Knight and I didn't mind leveling warrior because later was very useful as subjob, you should consider that maybe that job starts in a new area so maybe they want you to be in the point of the story where you know why you have to be there, is not new to MMO's having that kind of lock and its more reasonable in a game where you can be all jobs with the same character.

    That's why sucked in WoW.
    (1)

  7. #56
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Mezlabor View Post
    Isn't that exactly what WoW did when they added death knight? you couldn't just make one unless you already had a character at 60
    Well as I said before Yoshi-P announced during the revealing of both DK, Astro, and Mach that the only lock for them will be to unlock the Armory for your character just like Rogues.

    As long players have unlocked their Armory they can obtain DK, Astro, and Mach anytime they want as long they can reach the Job Trainer.

    Only issue beyond that is to reach the location where their Job Trainer will be which remains unknown for now.
    (0)

  8. #57
    Player
    Rednight's Avatar
    Join Date
    Oct 2013
    Posts
    72
    Character
    Red Night
    World
    Cerberus
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Eraqus View Post
    Wt do u think folks?
    I thnk u shd lrn t wrt.

    j/k

    But joke aside, i think the armory and cross-class-skill systems as they are now were doomed right from the start.

    It has been said before, and when you think about how every job can only pick a few skills from 2 predefined classes, its pretty much impossible for SE to allow already existing jobs to get any skills from new classes without causing an imbalance. (i.e. NIN: Not a single existing job can pick any of the NIN cross-class-skills. Why? Because they all already have their 2 predefined classes to choose from. They simply cannot allow MNK and LNC to choose from a 3rd class all of a sudden, while all the other jobs are still stuck with their 2.) And this would only get worse over time.

    Personally, i like the idea of cross-class/job-skills (yes, even that you have to "work" and level up other classes/jobs for essential skills), but they need to get rid of classes all together, and better sooner than later. Every job should be able to pick skills from any other job, and the only restriction should be if they can use that skill. (i.e. I personally don't see SE allow WHMs to use Blood for Blood or Provoke, but Mantra or Goad could be nice tools in the hands of a WHM.)

    As for the quests/story/lore of the existing classes, i would greatly leave them as they are now, but with the exception that when you hit Lv.30 you cannot advance to Lv.31 (XP get locked at 1 XP before Lv.31) unless you do the job quest and permanently become that job. I'm not exactly sure how to go about people who already leveled a class beyond 31 but didn't do the job-quest (maybe remember their XP, but level-sync them back to 30 until they did the quest). IMO, SE shot themselves in the foot with that armory-system, by not thinking ahead when they had the chance with 2.0.
    (1)

  9. #58
    Player
    Eraqus's Avatar
    Join Date
    Aug 2014
    Location
    Ishgard
    Posts
    209
    Character
    Eraqus Yensid
    World
    Balmung
    Main Class
    Astrologian Lv 60
    I dont agree to cross skil each job. I dlnt like that a whm uses mantra simply bcoz thats a peculiar monk\pugilist skill. Y u have to pick it up and use it? Instead SE should add skill tree with more skills and maybe a job lvl system that allows u to grow ur skill as u like with skill points. That would make ppl choose different builds abd so the game its not WE R ALL THE SAME but every1 has his own build. More skills pls, and dont point to cross Class skills. That sounds me like lazyness of SE to create new unique skills For each job.
    S
    (0)

  10. #59
    Player
    Faelandaea's Avatar
    Join Date
    Oct 2013
    Posts
    250
    Character
    Faelandaea Dravin
    World
    Phoenix
    Main Class
    Arcanist Lv 58
    Quote Originally Posted by Kiara1 View Post
    I hope they just remove class/job. I think it's so silly that we need to level other classes to get the job crystal.
    That will never happen, and rightly so. The system is already in place and that sort of change would mean an almost total re-write of the current cross-class coding. I'd vote no on that. BUT I do support them adding future classes that do not require a cross class requirement like they are doing here in Heavensward. It'll make it appealing to level those classes also. I'm going to be all over that Astrologen. And i am hoping they consider making a male Astrologyn as well so I do not have to roll a new character (so far speculation is that the new healer will be female only because there are no screenshots available of male astrologyns).
    (0)
    http://faelandaea.com/technology/ - My computer specs - LOW END MACHINE!!! High end machine coming soon.


  11. #60
    Player
    Eraqus's Avatar
    Join Date
    Aug 2014
    Location
    Ishgard
    Posts
    209
    Character
    Eraqus Yensid
    World
    Balmung
    Main Class
    Astrologian Lv 60
    Cmon female only AST is a true trolling act from SE. -.- i think thats impossible...

    I want to ask. I have readed that to unlock these classes u must unlock armory system For it and to FIND the npc. LOL this really looks like SE have in fact HIDED them. Cmon ppl u look really worried about. There Will be the relative jobs guilds in ishgard or maybe For AST it Will be placed at that zone South to camp dragon head...how it was called...XD it was really long.

    But anyway i doubt the fact that this jobs Will be like SECRET or gender related...cmon pls yoshida noooooo
    (0)

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