Results 1 to 10 of 68

Hybrid View

  1. #1
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Seif View Post
    Classes have been useless since 1.23 and now you want more of them why?
    I don't want classes to go away. I want classes to be MADE USEFUL and RELEVANT. This game currently has ten "jobs" when it SHOULD have nineteen. Classes should always have been as useful as jobs; players should need to put serious consideration as to whether to put on that Soul Gem or not. As it stands, the "decision" isn't a decision at all.

    The class/job system had a lot of interesting potential: Specialization versus diversification through cross-class skills, multiple jobs branching from a single class, and so on. SE pretty much took a giant dump on that potential practically from the get-go, and by all indications has decided to take the easy way out by leaving it behind.
    (4)

  2. #2
    Player
    Docent's Avatar
    Join Date
    May 2011
    Location
    Ul'dah
    Posts
    287
    Character
    Cloe Delisle
    World
    Sargatanas
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by LineageRazor View Post
    I don't want classes to go away. I want classes to be MADE USEFUL and RELEVANT. This game currently has ten "jobs" when it SHOULD have nineteen. Classes should always have been as useful as jobs; players should need to put serious consideration as to whether to put on that Soul Gem or not. As it stands, the "decision" isn't a decision at all.

    The class/job system had a lot of interesting potential: Specialization versus diversification through cross-class skills, multiple jobs branching from a single class, and so on. SE pretty much took a giant dump on that potential practically from the get-go, and by all indications has decided to take the easy way out by leaving it behind.
    I totally agree with you. If some low-man / solo content was actually harder and more relevant in the game, actually using classes (bringing your own protect, stoneskin, cure, raise on non-healers) might actually make some sense.

    That's the angle the game was taking around 1.21 when jobs were first added. You would sacrifice almost all soloability by losing access to sacrifice (regen) and cures, but you'd get a lot more role/group-oriented abilities (more damage on monk, etc.)

    As it is currently in 2.5, you can solo perfectly fine on any job, so there's not much point for classes. I don't have high hopes for the game to turn around and become hard, or for classes to have more of a purpose in the future.
    (2)
    SWAGGER Free Company, Sargatanas Server, Officer Cloe Delisle. Visit us at: http://www.swaggerffxiv.com

Tags for this Thread