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  1. #1
    Player
    Martin_Arcainess's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    1,061
    Character
    Martin Arcainess
    World
    Phoenix
    Main Class
    Dark Knight Lv 90

    Zodiac Weapon quest. leaving it till RNG update.

    Hey all \o I like working on my relic, grinding for Light/Alex wasn't so bad and yes the RNG Atma was a pain but you could just get right down to it but at the most I hate how much RNG is involved in this quest.

    The main reason why I don't like the RNG is because it's not based on skill but luck, I've done 3 WP to get the item while my friend has done 18 runs for his, 3 VS 18?_?

    So after running CP HM for the 4th time now and no item just the thought of all the other 10 dungeons I need to do I'm like screw that. I don't wana waste my time on a weapon that someone luckier then me got it waaay before me but started waaay after me and it's just not fun running these dungeons for a small chance. Maybe if it was 4 or 6 dungeons then yeah but nearly all of them? that's a piss take I find. So I'm leaving it till they update the drop rate for dungeons.

    Anyone else leaving this in the same manner as I am?
    (5)

  2. #2
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    And where were you when Atmas had low drop rates? What about the people who farm coil for the drops and never get them? You're playing the wrong game if you think an MMORPG doesn't have some form of RNG.
    (20)

  3. #3
    Player
    Edellis's Avatar
    Join Date
    Dec 2013
    Posts
    754
    Character
    Ixora Lepta
    World
    Zalera
    Main Class
    Archer Lv 73
    Quote Originally Posted by MilesSaintboroguh View Post
    And where were you when Atmas had low drop rates? What about the people who farm coil for the drops and never get them? You're playing the wrong game if you think an MMORPG doesn't have some form of RNG.
    Nope. I ignored Atma until the drop rates got lowered, ran 40 fates, got nothing.

    I'm never touching the zodiac quest as long as it's run off RNG bull. The main reason i stick with FFXIV's endgame is because it's objective based, not RNG based like 90% of the MMORPGS out there.


    If you don't like RNG, this is most certainly the rightest game you can be playing right now. Zodiac isn't even necessary, you can run objective trials and get equal if not ever-so-slightly weaker gear.
    (0)

  4. #4
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    It happens, when doing the quest you have to look at it from less of a straight line perspective and consider how you can micro manage each goal. yes it sucks to do WP but on the same note you need a total of 80k GC seals for the Bombard Core. The junk i60 or so loot you get from lesser dungeons can be exchanged for about 600-800 seals so you are still building towards your relic quest.

    For me the quest were a lot easier to digest when I considered how much could I cram into one thing I am doing atm, if I need x item from this dungeon I'll also collect gear that no one else wants and get GC for it since even if I get all the dungeon items I still need a total of 80k GC seals, 6.4k soldiery tomes, 8 different HQ craft items, believe 400k gil spent to NPC. For first time relic hunters the 6.4k can't be done beforehand so once you start that portion even if you had a cap of 2k soldier you'd still need to earn 4.4k through dungeons and roulette.

    But of course pushing to hard it's easy to burn out so best thing you can do rather than just give up is just take a step back and do other things, get back to it on a more casual level and it will feel less strenuous since think about, you already went through the light farming and that in itself was a rather long grind of time what pain is it to just throw the die at dungeons and get that fun feeling when it finally drops lol.
    (2)

  5. #5
    Player
    Mercutial's Avatar
    Join Date
    May 2014
    Posts
    428
    Character
    Mercutial Zenos
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 60
    I think the RNG for the last relic quest was pretty well designed. Most people should be getting their last dungeon atma very near the point of getting the last of the Sol needed. Just my experience as well as that of many others I've talked to. Of course, I understand that there are extreme outliers.
    (3)

  6. #6
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Mercutial View Post
    I think the RNG for the last relic quest was pretty well designed.
    There's no such thing as well designed RNG. It's called random for a reason.

    To be honest, the whole relic quest is full of really terrible design choices. Think about how it starts. We get a weapon, we meld it, we kill enemies, we fight primals and unique bosses. We get Thavnarian Mists from tomes...

    ...and then it all falls apart to RNG. Atma's can take hours to find even with the new 'enhanced' drop rates, Fates for Animus books can take hours just to show up, Dying to the last boss forces you to redo the dungeons. Then you need 75 alexandrite. Then light farming, which is arguably the most frustratingly lengthy part of the whole quest. And that's before this new latest step and it's RNG drop rates.

    Honestly, I don't know why people keep defending it. A bad mechanic is a bad mechanic. It's what developers do when they either don't have the time or the inclination to add something with more meat to it. They have so many better means at their disposal, as proven with countless other quests and items. Apparently some lessons are never learned no matter how many mistakes are made.
    (4)

  7. #7
    Player
    hallena's Avatar
    Join Date
    Sep 2013
    Posts
    509
    Character
    Fara Venator
    World
    Coeurl
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Lemuria View Post

    To be honest, the whole relic quest is full of really terrible design choices. Think about how it starts. We get a weapon, we meld it, we kill enemies, we fight primals and unique bosses. We get Thavnarian Mists from tomes...


    Blame the people who cried about relic 2.0 being too hard. Rng is a way to make it accessible to everyone
    (0)

  8. #8
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Lemuria View Post
    There's no such thing as well designed RNG. It's called random for a reason. To be honest, the whole relic quest is full of really terrible design choices. Think about how it starts. We get a weapon, we meld it, we kill enemies, we fight primals and unique bosses. We get Thavnarian Mists from tomes...

    ...and then it all falls apart to RNG. Atma's can take hours to find even with the new 'enhanced' drop rates, Fates for Animus books can take hours just to show up, Dying to the last boss forces you to redo the dungeons. Then you need 75 alexandrite. Then light farming, which is arguably the most frustratingly lengthy part of the whole quest. And that's before this new latest step and it's RNG drop rates.

    Honestly, I don't know why people keep defending it. A bad mechanic is a bad mechanic. It's what developers do when they either don't have the time or the inclination to add something with more meat to it. They have so many better means at their disposal, as proven with countless other quests and items. Apparently some lessons are never learned no matter how many mistakes are made.
    The relic is meant to be designed around a grind. It gives that old school "annoying" mmo feel to the game for the people that miss it. You have 3 types of weapons in the game, primal weapons which can be obtained from mid-tier bosses, raid weapons which can be obtained from high end bosses, and relic weapons which can be obtained from grinding. The system in place is an attempt to please everyone, and it does a very good job at it whether people are satisfied with their current weapons or not. If you do not want to grind, do not do relic, it is that simple, there are other weapon choices for those who choose to not want to deal with the RNG grind.
    (1)

  9. #9
    Player
    BlaiseArath's Avatar
    Join Date
    Sep 2013
    Posts
    452
    Character
    Blaise Destin
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Lemuria View Post
    There's no such thing as well designed RNG. It's called random for a reason.
    Not entirely. Its just a % Chance. You can easily redesign it by increasing or decreasing the drop rate. And you can make it well designed by estimating the reward to effort ratio. But I will not argue peoples tolerance and reward/effort ratio will be different... but so is everything... they just gotta do what they feel is fair or balanced, or whichever they think will keep people doing it without making it too easy... but not too hard that people give up.

    In this case, IDK if they did or not. Not there yet - I'm sure i'll experience the joys enough.

    But personally, I'd rather grind 12 Atmas at RNG than do another Zodiac book. Idk, thats just me... still think a middle ground is possible, but in an MMO its not so much about middle ground as it is longevity of the event itself. SE wants this to be time consuming so you spend time on it... idk.
    (0)

  10. #10
    Player
    Yukariko's Avatar
    Join Date
    Aug 2014
    Posts
    146
    Character
    Viola Frost'yukari
    World
    Hyperion
    Main Class
    Scholar Lv 60
    The biggest problem with RNG in the relic quest is progress.
    You CANNOT continue with the next part of the quest until you have been LUCKY.
    You cannot do animus at all until you have been lucky with atma RNG
    you cannot finish zodiac (and do whatever the next part is) until you have been lucky.

    PROGRESS should not be gated behind RNG luck

    coil loot is RNG but progressing through the turns isn't, see the difference?
    (0)

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