Thanks for the suggestions! I passed 'em along to Yoshi-P and he wanted me to tell you thanks as well. The team will be taking your comments into consideration moving forward.
Thanks for the suggestions! I passed 'em along to Yoshi-P and he wanted me to tell you thanks as well. The team will be taking your comments into consideration moving forward.
Matt "Bayohne" Hilton - Community Team
Awesome, you rock as usual Bay! ^^
Thanks to you and all the other community reps for keeping such a sharp eye out for player concerns and trying to address them as best you can, we greatly appreciate it!
One of my biggest annoyances with the new dungeons is the fact that while you're in a cutscene, the timer is still counting down. Because of this fact, in most groups it's expected that you skip the cutscenes to save time, which is really unfortunate.
I sincerely hope that this is not the case in future instances that have timers. My suggestion would be to work towards implementing a feature that would stop the timer until every player in the instance has either watched it or skipped it. During the cutscene, if 1 player wants to watch it because it's their first time in the dungeon and the other 7 players want to skip, while the 1 player is watching the cutscene, just don't allow the players who skipped to do anything until the last player has finished watching. Once the entire party is in control of their characters again, resume the timer.
This would allow players to freely watch the cutscenes without having to worry about pressure from other players to skip it to save time.
If you'd like to see timers be stopped during cutscenes, please reply to this thread and keep it alive.
Any new word about this? Like have they said whether or not they'll actually sync the timers? Or was this response a generic "hey thanks, passed it onto the dev team to mull over"?
Last edited by Frisque; 01-17-2012 at 02:22 PM.
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