Thanks for the suggestions! I passed 'em along to Yoshi-P and he wanted me to tell you thanks as well. The team will be taking your comments into consideration moving forward.
Thanks for the suggestions! I passed 'em along to Yoshi-P and he wanted me to tell you thanks as well. The team will be taking your comments into consideration moving forward.
Matt "Bayohne" Hilton - Community Team



Awesome, you rock as usual Bay! ^^
Thanks to you and all the other community reps for keeping such a sharp eye out for player concerns and trying to address them as best you can, we greatly appreciate it!



One of my biggest annoyances with the new dungeons is the fact that while you're in a cutscene, the timer is still counting down. Because of this fact, in most groups it's expected that you skip the cutscenes to save time, which is really unfortunate.
I sincerely hope that this is not the case in future instances that have timers. My suggestion would be to work towards implementing a feature that would stop the timer until every player in the instance has either watched it or skipped it. During the cutscene, if 1 player wants to watch it because it's their first time in the dungeon and the other 7 players want to skip, while the 1 player is watching the cutscene, just don't allow the players who skipped to do anything until the last player has finished watching. Once the entire party is in control of their characters again, resume the timer.
This would allow players to freely watch the cutscenes without having to worry about pressure from other players to skip it to save time.
If you'd like to see timers be stopped during cutscenes, please reply to this thread and keep it alive.
Any new word about this? Like have they said whether or not they'll actually sync the timers? Or was this response a generic "hey thanks, passed it onto the dev team to mull over"?
Last edited by Frisque; 01-17-2012 at 02:22 PM.
http://www.onslaughtls.com


i hope this does not mean they never going to put CS back in to dungeon and stuff -.- due to everyone complain and the best way to fix is not having them i be mad ; ;
I hope they just make it so the CS does not take up time.
Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner




This as already been said, no doubt, but I'll say my two cents anyway.
I think that CS's should be skippable if you've already seen it once.
However, I do not think that players should be allowed to start the Dungeon until everyone is out of CS. It's too easy to exploit the system otherwise if they're allowed to act freely otherwise. That is to say, in addition to not being able to start the dungeon the timer on the dungeon wouldn't start.
Also, FFXI would allow you to see the CS before entering a BC for Storyline missions. If everyone who needed/wanted the CS, for example, came by a wee bit earlier than everyone else and saw it then they could enter the battlefield NP (upon touching the entrance again). Also, the people who do not need/want to see it could just as easily choose to skip it and then select to enter the dungeon when they click the entrance again.
I think that would solve the timer problems as well as the people who do not want to keep seeing the same CS over and over again. =D
I too would love to know if this is something being looked into.
Any word? This would sure make it better when bringing in new players who want to see the cut-scenes.
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