We need more space on MID. The ADRENALINE of The mages are sooo big... ;(
(Just POST if agree, maybe this could be read it by Yoshida.)
We need more space on MID. The ADRENALINE of The mages are sooo big... ;(
(Just POST if agree, maybe this could be read it by Yoshida.)
we don't need more space at mid, we need less people there.
More outside nodes that mean something without too much in the middle imo.
Just like removing nodes in secure would be more fun imo, then people would actually try to dominate/defend points rather than just focus on whats going on in the middle. Or just having another "point" that can be secured there instead of "Oh whoever kills the nodes basically instantly wins without playing the other objectives."
Exactly this. I could go on a massive rant about this, but I won't.More outside nodes that mean something without too much in the middle imo.
Just like removing nodes in secure would be more fun imo, then people would actually try to dominate/defend points rather than just focus on whats going on in the middle. Or just having another "point" that can be secured there instead of "Oh whoever kills the nodes basically instantly wins without playing the other objectives."
They should remove all this PvE rubbish from PvP. It makes me laugh that one of the biggest factors in winning these modes... is PvE... not actual PvP, in a PvP mode, it's stupid.
Remove nodes, add a capture point worth a bit more there in Secure, and in Slaughter just cut down the playable areas around the flanks and make it all about killing players.
Secure is fine the way it, objectives with a little bit of strategy. If players were clamoring for something devoid of strategy, Square obliged and called it Slaughter.
The actual Map is good for 24players, more= Lagged & not enjoying...
Think that must change the actual NODE by a NODE FOR EACH ALLIANCE, like a runing to first .
When the ALLIANCE NODES go On, EACH NATION ,EACH NODE ,BURNING DAMAGE..
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