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  1. #51
    Player radioactive_lego's Avatar
    Join Date
    Jun 2014
    Posts
    391
    Character
    Adulate Prose
    World
    Mateus
    Main Class
    Gladiator Lv 52
    Quote Originally Posted by Gardes View Post
    snip.
    Adding a macro to change the function of l1/r1 to Player/Party/Everything/Enemy targeting (the way you can with d-pad filters) would fix everything.

    -No more targeting macros
    -Movement while targeting
    -Chotbars remain active ALL THE TIME, the way they are for tanks/dps.

    It boggles me that this is not a thing.
    (1)
    Last edited by radioactive_lego; 01-28-2015 at 11:10 PM.

  2. #52
    Player
    Mutemutt's Avatar
    Join Date
    Oct 2013
    Posts
    339
    Character
    Mumuki Muki
    World
    Leviathan
    Main Class
    Goldsmith Lv 60
    What boggles my mind more is that so many are fine cycling through the party list one member at a time. As soon as I started doing the 8-man content, I thought "Nope, this has got to change". I gave up 15 hotbar spots, and that's not counting some of the repeat spells, (across 3 hotbars) just to get around that problem, so it makes me chuckle to see some knock the idea for taking up just 2. It really is one of those personal preference things, though.

    Quote Originally Posted by Gardes View Post
    I'm curious about the system other players use to place their skills on their crossbar because most of the time when I see people posting pics with their crossbars in view, it usually doesn't make sense to me.
    I know, right? I remember watching a video of our a friend's first t10 clear, and I spent the whole time staring at the crossbar, thinking about how different it was from mine.
    (2)
    Last edited by Mutemutt; 01-28-2015 at 11:46 PM.

  3. #53
    Player radioactive_lego's Avatar
    Join Date
    Jun 2014
    Posts
    391
    Character
    Adulate Prose
    World
    Mateus
    Main Class
    Gladiator Lv 52
    Quote Originally Posted by Mutemutt View Post
    I know, right? I remember watching a video of our a friend's first t10 clear, and I spent the whole time staring at the crossbar, thinking about how different it was from mine.
    The 6 healing spells/skills on my right hotbar (and the two targeting macro) could account for 90% of the skills I use for any raid/trial/dungeon, if I chose never to go offensive.

    If I used all 8, it would have to be:
    Cure I
    Cure II
    Medica
    Esuna
    Regen
    Stoneskin
    Swiftcast + Raise (Macro)
    Benediction

    With these 8 I'm confident I could do 95% of all the games content, and never have to switch a chotbar or toggle to the other half of the chotbar. I would set it up like:

    - Regen, Swift + Raise, Benediction, Medica on the right (buttons). Because Regen, Swift + Raise, and Bene are all insta-cast (doable on the move). And Medica can steal swift from Raise to make it insta-cast.

    - Cure I, Cure II, SS, and Esuna, on the d-pad. Because you cast these stationary (not swiftcasted) 99% of the time; there's no conflict of interest on your left thumb between the d-pad and thumbstick.
    (0)

  4. #54
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    if only i don't have to press (x) when switching to different party to heal; id rather just press up/down when the member i highlighted then use the skill. I'd rather not press (x) on the member then use a spell.

    With that, I'd love to see the maros you used! I'd to give this a just to see if it's viable for me
    (0)
    Last edited by myahele; 01-29-2015 at 02:44 AM.

  5. #55
    Player
    Mutemutt's Avatar
    Join Date
    Oct 2013
    Posts
    339
    Character
    Mumuki Muki
    World
    Leviathan
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by radioactive_lego View Post
    - Cure I, Cure II, SS, and Esuna, on the d-pad. Because you cast these stationary (not swiftcasted) 99% of the time; there's no conflict of interest on your left thumb between the d-pad and thumbstick.
    I actually did try this, but it felt terribly awkward. By this point, the face buttons being the common "action" buttons and the d-pad being relegated to tasks that feel like they would be right at home if they were used from a menu, has been ingrained in my mind. Being able to target on the move was nice, but I'm no stranger to "the claw", done that for years now. I didn't run into the claw situation enough in this game to make coping with "reverse" contols worth it for me. It was pretty funny to fumble around with, though.
    (1)
    Last edited by Mutemutt; 01-29-2015 at 07:57 AM.

  6. #56
    Player radioactive_lego's Avatar
    Join Date
    Jun 2014
    Posts
    391
    Character
    Adulate Prose
    World
    Mateus
    Main Class
    Gladiator Lv 52
    Quote Originally Posted by Mutemutt View Post
    ...ingrained in my mind...
    YES! For the longest I only played PLD and WAR, and I got SOOO used to being able to switch targets with L1/R1 that I couldnt play without it. I couldn't stand healing because I was forced to turn off my chotbar (!!! why would I want to do that in combat!?!?) and use the d-pad for party targeting. It made the game feel completely different and non-sensical that I never progressed CNJ past lvl 15. I STILL feel this way. The whole reason for making the macros is this persistant feeling, as they are a reasonable substitute for L1/R1.

    Quote Originally Posted by myahele View Post
    With that, I'd love to see the maros you used! I'd to give this a just to see if it's viable for me
    Will update the OP this weekend. It'll include a short vid so you can see the macros in-game and how to setup the crosshotbars.
    (0)
    Last edited by radioactive_lego; 01-29-2015 at 06:03 AM. Reason: Grammar is good.

  7. #57
    Player
    raela's Avatar
    Join Date
    Nov 2014
    Posts
    715
    Character
    Raela Sarinelle
    World
    Cactuar
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Gardes View Post
    Well that's what would naturally happen if your heals are made of macros. The /mlock locs out other macros from running after all. I tried the setup with no macros on healing and attack spells but the issue of targeting came up and I fixed it with adding target switching on the 2 stance macros themselves. Turning on cleric would make my target jump from main tank to his target (likely the boss) and turning off cleric would make my target jump from the enemy boss to its target (hopefully the main tank) or number 2 on my party list as a fail safe. That part seems to be working well for me so far after a couple dungeon and trial roulette runs (including titan hm).
    None of my heals are macros.. I thought a bit on this more and I think I remember the issue. Macrolock isn't aware of a skill's cooldown, so if you use it without a wait, you can still screw up CS. If you add in the wait, now you can't quickly drop out of it if you switch and need to go back to healing right away. If you add the wait only for going into CS but not out, you can still manage to get out of sync. In the end, it was an extra layer that didn't help me at all.
    (0)

  8. #58
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Quote Originally Posted by raela View Post
    None of my heals are macros.. I thought a bit on this more and I think I remember the issue. Macrolock isn't aware of a skill's cooldown, so if you use it without a wait, you can still screw up CS. If you add in the wait, now you can't quickly drop out of it if you switch and need to go back to healing right away. If you add the wait only for going into CS but not out, you can still manage to get out of sync. In the end, it was an extra layer that didn't help me at all.
    Ah but turning CS on triggers its cool down for 5 seconds. Putting a /wait 4 or 5 in the CS on macro (which is the point of the macro; no point in locking if you dont lock it for how many seconds) shouldn't even matter because once you go into CS you can't get out of it for 5 seconds. Putting a /wait 4 or 5 in the CS off macro would disallow you from going back to CS for that many seconds which seem to be a non issue to me because when you turn off CS, you want to be healing someone right away, no? At least from my perspective, it's better to be locked out of CS than to be locked in CS in any scenario where you want to be in the opposite stance.

    My only issue right now is that I have set select button to only ever go to 1, essentially making a set reset button instead of set scrolling. Useful for how I do things in tanking and dps modes but if I accidentally press this button while healing, it goes out of sync with my stance (being in cs and hotbar 2 for dps and then accidentally resetting to hotbar 1 for healing without turning off CS) but that is not a macro issue but my own controller settings and habits issue.
    (0)

  9. #59
    Player radioactive_lego's Avatar
    Join Date
    Jun 2014
    Posts
    391
    Character
    Adulate Prose
    World
    Mateus
    Main Class
    Gladiator Lv 52
    OP updated w/ macro build under second hide button.

    You can see a vid of the macro build here:
    https://m.youtube.com/watch?v=-8wg3W9KysU
    Pause the vid as required to see the individual macro (recommend 720 qual). Detailed instructions on how to make it work coming this weekend. I'm sure many of you are smart enough to figure it out from the vid though.

    FYI, using this process you could make it so that any class(es) that was beholden to a strict script could 1-button a nearly unlimited chain of spells/skills, and repeat it without error.
    (0)
    Last edited by radioactive_lego; 01-29-2015 at 01:59 PM.

  10. #60
    Player radioactive_lego's Avatar
    Join Date
    Jun 2014
    Posts
    391
    Character
    Adulate Prose
    World
    Mateus
    Main Class
    Gladiator Lv 52
    OP updated w/ instructions under the second hidden button. GL, HF and happy targeting!
    (0)

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