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  1. #3
    Player
    Mishini_Dracoto's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    513
    Character
    Misenklauph Drakkfhur
    World
    Ultros
    Main Class
    Marauder Lv 60
    Quote Originally Posted by StouterTaru View Post
    I just did a bunch of goldsmith synths, and found myself using 2 manipulations instead of a master's mend II quite often.

    Positives:
    • it's an extra step, an extra shot at ToT, chance to extend the synth to get in a 3rd CZ
    • it's versatile, you don't need to be at 10/20 durability, which can save a step of SHII
    • it can keep you from capping out CP if you get a lot of ToT procs early

    Negative:
    • it costs 16 more CP

    When I had SHII wear off at 10/20 durability, I would use MMII. But since I don't need reclaim anymore, I'm putting Manipulation in its spot. Just something to think about for my fellow crafters.


    Really, it's a 16 tp cost, for a 25% to get an extra 4 CP. or a 75% to just lose 16TP.

    Unless you are trying to rack up your total step count, I don't really see this as advantageous. If you've been getting lucky with RNG, then great.

    I suppose if you are like me, don't don't want to waste SH2 actions, thereby optimizing your CP spent on SH, then for example you use SH2, ToT, HT, TOT, HT, TOT, You are still @ 60 Durability, and no SH2. So you could pop Manipulation, and keep going. I can see how this would be a smart strategy early on in the synth. (Because in order for it to be applicable, you've already gotten a lot of Good procs, and are full on CP anyway or close to, so the CP cost it also protecting you from wasting further good procs)

    Interesting. I'll give this some more thought. The more I think about my argument the more I agree with you lol. I wouldn't say as a set rotation, but as I said, aespecially early on in the since if you are blessed with lots of good procs.
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    Last edited by Mishini_Dracoto; 01-28-2015 at 03:31 AM.