As a person who has been playing this game for a few months now, I try to glean any and all information from forums on my off time. Once in a while, I see a post wondering how the Japanese community feels about a particular aspect or issue of the game and maybe its vice-versa for the other side. My idea is how about a monthly newsletter type thread where an appointed forumer from each side picks the top 5 most talked about issues of the game of their community and presents it to the other. The forumers of each side would most probably have to be bilingual for this to work
What do you guys think?
Just putting Texa's post here in bold for the March Edition ( Edition? What is this, a magazine? Hm...). All credits goes to him/her. Please take the time to thank Texa for the efforts.
I posted this in a different thread when Japanese criticisms of the game came up and Shougun asked that I move it here I hope that's okay.
Re: about Japanese criticism of the game earlier. I went through 2ch for a while and found a good summary of complaints from their PoV of things, I'll do my best to translate up to 63. Please note my Japanese is pretty basic, I've done QA assistance work with experienced translators before but my skills are based on finding information and rephrasing. I'm subbing out gisgis with salt where it comes up because the terms are more or less the same in context to the game. I'm leaving the ones I don't know how to approach in Japanese. Here's an original copy of the list. Please note, I do not agree with all of these ^ ^u don't shoot the messenger
1. The promotional materials and ads were misleading
2. The back of the PS3 version case was originally misleading
3. FFなのにWoWとRIFTを何の工夫もせず上辺だけ劣化パクリ&改悪問題
4. The battles are boring as a beginner.
5. The eSports elements that they try to push aren't acceptable in Japan
6. Lack of content
7. The concept of item levels and the illusion of choice
8. Underlying cancer called GCD (Global Cool-Down)
9. Nothing is really rare. The markets are not functioning as intended and it's impossible to sell things.
10. The FATEs are crude
11. Handling of crafters and gatherers (I'm assuming ギャザクラ is a contraction of crafters and gatherers)
12. Weekly restrictions
13. Inflation ( デノミ is Japanese slang for inflation)
14. Raids- Godawful endgame
15. Duty Finder
16. 皆無に近いオリジナル要素、場面に合わない背景音楽
17. The loot system
18. "Novice Network" isn't aimed at novices
19. 対人関連 (I think it means avoidance of interaction? Linked Jisho)
20. Alliance raid
21. Housing
22. Structural problem caused by the expansion
23. 2.5秒おきにきめられたボタンをおすだけ。爽快感はない。
24. You aren't really fighting the enemies you're doing line gimmicks on the floor
25. 歴代FFのようなサポートアビリティやサポートジョブ、そんなビルド要素はない
26. 使いまわしモーション。目に痛いエフェクト。何をしてるのかわからないマスゲーム。意味
27. Not enough distinguishing traits between movement in races
28. Some skills do not work properly. It's taking longer and longer to do a "rotation" to reach maximum dps
29. Even though there are a variety of skills, many lack distinguishing features
30. 範囲攻撃と単品攻撃のバランスをとれないからいつも範囲攻撃連打か単品攻撃連打になる
31. You can only ever use skills and combos in one order if you want to achieve "maximum dps"
32. Upon meeting your exp target there's really no reason to do FATEs
33. The forced inclusion of FATEs in the Zodiac and Relic quests
34. ギャザクラは河本のせい (I THINK it says the DoH/DoH woes are Nobuaki Komoto's fault)
35. マイスター専用レシピにより、アーマリーシステムという自己完結プレイは不可能に (something about how the armories aren't implemented very well???)
36. Crafter specialization skills are useless
37. Locking new recipes to crafter specializations only even though you can still see them
38. "The strongest weapon ever" is temporary
39. Lack of rationality to level crafters and gatherers after expansion
40. The top perk to leveling them was materia melding, but then they added npcs that can meld
41. Weekly limit to token acquisition
42. Having to wipe to reset cooldowns
43. I did not feel a sense of accomplishment upon clearing I only felt exhausted
44. そうさせるだけの理不尽なギミック (really vague)
45. The true challenge in a boss fight is never the boss, it's the other party members
46. フェーズごとに切って無敵状態でテストしている無能開発
47. 調整が甘い状態で数少ないエンドコンテンツを実装している
48. It's really difficult to learn new fight mechanics without voice chat
49. Duty Finder doesn't ding
50. MMORPG no longer
51. Close to none of the original elements remain
52. Background music not suitable for the scene
53. You can only clear once a week for 2 drops, but it's an 8 person party
54. 無駄なまでにクリアするのが面倒なコンテンツ程、報酬が良い ( I think this could be about the same as "lack of horizontal progression")
55. Dine and dash players (not stopping to say hello and goodbye)
56. 運の悪い者は永遠に手にいられない。
57. Even if you clear people will still be salty about the clear
58. FF XIV wasn't designed with pvp in mind
59. Some battles rely on whether or not you have someone a specific job in your party for a clear
60. There is no countermeasure against communication lag(latency?) at all
61. Medium housing costs too much for what you're getting
62. The small houses are way to narrow inside
63. Automatic removal of housing