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  1. #1
    Player
    Rbstr's Avatar
    Join Date
    Aug 2013
    Posts
    512
    Character
    Robin Ster
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Flipside101 View Post
    I don't see a feasible logic for the 25% healing/HP vs a flat 20% mitigation especially since raids always have some kind of tank cruncher.
    Well you should see feasible logic these two things things are nearly identical in practice (it's only a 20% healing buff, though):
    Two tanks have 100hp as a base value. They take an attack that does a base damage of 100hp.
    A paly takes 80 damage (20% reduction) and is left with 20% of his HP.
    A war takes 100 damage and is left with 20% left over (since he has 125 to start)

    Say the healer uses an 80hp heal
    Paly gets 80% of his HP back
    War gets 76.8% of his HP back (heal hits him for 96 HP)
    This is hardly any different in the end with typical over-healing. Lustrate has the exact same effectiveness between the two jobs.

    The real "difference" comes in the additional mitigation options that really matter. Sentinel, Rampart, HG (and maybe bulwark) vs. Vengeance, Inner Beast, Holmgang.
    Either set can be better depending on the timing of the fight. Inner Beasting every tank-buster is often better than what a Paladin is capable of.
    (0)
    Last edited by Rbstr; 01-27-2015 at 06:44 AM.