Well, most of FCoB is easier than Nael, especially now that everyone is in full poetics gear. With that being said, I agree that they shouldn't nerf it.
My entire static is always on VoIP for raid content. So we were carried? By whom, ourselves? o.OWell I am sorry if the fight is too difficult for you without VOIP players giving you 5 second instructions. But I stand by my feelings. You can watch videos after you do a particular phase and things should click a lot better. If the only reason you have beaten T9 is because people have been giving you constantly VOIP commands so you don't mess up, I consider you 'carried' through it. Most people are going to disagree with me and that is fine, but it still won't change how I feel about this. I grew up during the Everquest generation of MMO gaming and have a very oldschool way of thinking in regards to difficult game content.
Yeah how dare you actually communicate with each other! such a casual.
Before Fcob (i hear thats hard) i thought FFXIV raiding was easy sauce , so i put less effort into memorizing the exact debuff rotation because we one shot it anyway. The hardest raid content ive done in a mmo has been WoW where i feel that healer had a big skil cap.
Last edited by sharazisspecial; 01-27-2015 at 05:14 AM.
It's not difficult at all as long as the entire group is on the same page about what method they're going to use for positioning (3-3-2 method, sprint method, etc.). I've been in multiple T9 PUG groups who have handled meteors just fine.
Endgame content is largely a hopeless trainwreck because of it. I pretty much stopped trying second coil or extreme trials because of the constant cascade quitters or the eventual vote abandon.
It's standard for statics to have a dedicated 'shouter', not only in this game but in almost every mmo. Hell even Lucrezia used an ACT plugin that calls out every skill/cast the boss does when they first cleared fcob, you can like it or not but it's normal, and I would not go as far as saying these guys got carried through anything. On top of that, a person who does not understand the mechanics of the fight to some degree and has an idea about what phase and what mechanic happens when will not be saved from making mistakes or getting carried through raid content as difficult as T9 and upwards, that's just straight up delusional. They would still wipe the party more often than not due to making panic moves in the wrong situations.Well I am sorry if the fight is too difficult for you without VOIP players giving you 5 second instructions. But I stand by my feelings. You can watch videos after you do a particular phase and things should click a lot better. If the only reason you have beaten T9 is because people have been giving you constantly VOIP commands so you don't mess up, I consider you 'carried' through it. Most people are going to disagree with me and that is fine, but it still won't change how I feel about this. I grew up during the Everquest generation of MMO gaming and have a very oldschool way of thinking in regards to difficult game content.
I have no idea why pf/pugs prefer the spread out method. My static uses the sprint method and it has a much higher success rate than the spread method and our group have pretty diverse IP range (from 300 to less than 80). We don't even use the same timings. Some in our group sprints before the first meteor pops, I pop sprint when I see the first meteor icon (I have 280+ latency) so I don't think latency difference is an issue. Hell, spread out method seems to require more awareness than sprinting cause I've seen people run to an empty space when they got the meteor icon and it turns out that spot he ran to was the spot chosen for the last meteor by someone else and they die. Plus, the sprint method is more fun.
Lies, T10 is a cakewalk after my static spent week after week on T9. :3You're talking about doing a high tier endgame raid with a bunch of randoms of varying degrees of skill and experience whom you'll very likely never meet again. Honestly, do you really expect something to come out of it?
It only gets harder after T9, so if you can't get a group that sticks and gets it done then you're going to have even more trouble later on.
You say this like it's the only instance of such a mechanic in the game. *cough*T5/6/7pre-nerf/8/EXprimals/Atomos*cough*
VOIP isn't a cure, but it ensures communication through it.Well I am sorry if the fight is too difficult for you without VOIP players giving you 5 second instructions. But I stand by my feelings. You can watch videos after you do a particular phase and things should click a lot better. If the only reason you have beaten T9 is because people have been giving you constantly VOIP commands so you don't mess up, I consider you 'carried' through it. Most people are going to disagree with me and that is fine, but it still won't change how I feel about this. I grew up during the Everquest generation of MMO gaming and have a very oldschool way of thinking in regards to difficult game content.
It patches over the parts which can go wrong and easily make things easier to adapt to. Doesn't in any way whatsoever mean it's a carry.
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