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Thread: Turn 9 Meteors

  1. #21
    Player
    Brannigan's Avatar
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    Mar 2011
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    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by PArcher View Post
    And honestly, if you can't handle t9, you don't belong in FCoB at all, which is the main reason for anyone to beat it now
    Well, most of FCoB is easier than Nael, especially now that everyone is in full poetics gear. With that being said, I agree that they shouldn't nerf it.
    (0)

  2. #22
    Player
    Ashkendor's Avatar
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    Mar 2014
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    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Elusana_Celah View Post
    Well I am sorry if the fight is too difficult for you without VOIP players giving you 5 second instructions. But I stand by my feelings. You can watch videos after you do a particular phase and things should click a lot better. If the only reason you have beaten T9 is because people have been giving you constantly VOIP commands so you don't mess up, I consider you 'carried' through it. Most people are going to disagree with me and that is fine, but it still won't change how I feel about this. I grew up during the Everquest generation of MMO gaming and have a very oldschool way of thinking in regards to difficult game content.
    My entire static is always on VoIP for raid content. So we were carried? By whom, ourselves? o.O
    (3)

  3. #23
    Player
    sharazisspecial's Avatar
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    Mar 2011
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    672
    Character
    Bunny Boo
    World
    Excalibur
    Main Class
    Conjurer Lv 60
    Yeah how dare you actually communicate with each other! such a casual.

    Before Fcob (i hear thats hard) i thought FFXIV raiding was easy sauce , so i put less effort into memorizing the exact debuff rotation because we one shot it anyway. The hardest raid content ive done in a mmo has been WoW where i feel that healer had a big skil cap.
    (1)
    Last edited by sharazisspecial; 01-27-2015 at 05:14 AM.

  4. #24
    Player
    LunaHoshino's Avatar
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    Oct 2014
    Location
    Gridania
    Posts
    785
    Character
    Luna Hoshino
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    It's not difficult at all as long as the entire group is on the same page about what method they're going to use for positioning (3-3-2 method, sprint method, etc.). I've been in multiple T9 PUG groups who have handled meteors just fine.
    (0)

  5. #25
    Player
    Zohar_Lahar's Avatar
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    Dec 2014
    Location
    Limsa Lominsa
    Posts
    1,381
    Character
    Zohar Lahar
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Mastanight View Post
    Game is fun, this 1 shot death of whole party isn't, and their the one's quitting not me
    Endgame content is largely a hopeless trainwreck because of it. I pretty much stopped trying second coil or extreme trials because of the constant cascade quitters or the eventual vote abandon.
    (0)

  6. #26
    Player
    Set-Abominae's Avatar
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    Sep 2014
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    56
    Character
    Masta Yoda
    World
    Coeurl
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Mastanight View Post
    Game is fun, this 1 shot death of whole party isn't, and their the one's quitting not me
    You must be new here. Hi this is FFXIV one shot death of whole party is the whole game and has been since first coil.
    (1)

  7. #27
    Player
    MrCookTM's Avatar
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    Apr 2014
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    362
    Character
    Cryss Cook
    World
    Cerberus
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Elusana_Celah View Post
    Well I am sorry if the fight is too difficult for you without VOIP players giving you 5 second instructions. But I stand by my feelings. You can watch videos after you do a particular phase and things should click a lot better. If the only reason you have beaten T9 is because people have been giving you constantly VOIP commands so you don't mess up, I consider you 'carried' through it. Most people are going to disagree with me and that is fine, but it still won't change how I feel about this. I grew up during the Everquest generation of MMO gaming and have a very oldschool way of thinking in regards to difficult game content.
    It's standard for statics to have a dedicated 'shouter', not only in this game but in almost every mmo. Hell even Lucrezia used an ACT plugin that calls out every skill/cast the boss does when they first cleared fcob, you can like it or not but it's normal, and I would not go as far as saying these guys got carried through anything. On top of that, a person who does not understand the mechanics of the fight to some degree and has an idea about what phase and what mechanic happens when will not be saved from making mistakes or getting carried through raid content as difficult as T9 and upwards, that's just straight up delusional. They would still wipe the party more often than not due to making panic moves in the wrong situations.
    (0)

  8. #28
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    I have no idea why pf/pugs prefer the spread out method. My static uses the sprint method and it has a much higher success rate than the spread method and our group have pretty diverse IP range (from 300 to less than 80). We don't even use the same timings. Some in our group sprints before the first meteor pops, I pop sprint when I see the first meteor icon (I have 280+ latency) so I don't think latency difference is an issue. Hell, spread out method seems to require more awareness than sprinting cause I've seen people run to an empty space when they got the meteor icon and it turns out that spot he ran to was the spot chosen for the last meteor by someone else and they die. Plus, the sprint method is more fun.
    (0)

  9. #29
    Player
    Miitan's Avatar
    Join Date
    Aug 2013
    Posts
    277
    Character
    Puchichi Puchi
    World
    Odin
    Main Class
    Marauder Lv 60
    Quote Originally Posted by gamesmart View Post
    You're talking about doing a high tier endgame raid with a bunch of randoms of varying degrees of skill and experience whom you'll very likely never meet again. Honestly, do you really expect something to come out of it?

    It only gets harder after T9, so if you can't get a group that sticks and gets it done then you're going to have even more trouble later on.

    You say this like it's the only instance of such a mechanic in the game. *cough*T5/6/7pre-nerf/8/EXprimals/Atomos*cough*
    Lies, T10 is a cakewalk after my static spent week after week on T9. :3
    (0)

  10. #30
    Player Jeckyl_Tesla's Avatar
    Join Date
    Aug 2013
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    271
    Character
    Cap'n Jack
    World
    Omega
    Main Class
    Marauder Lv 61
    Quote Originally Posted by Elusana_Celah View Post
    Well I am sorry if the fight is too difficult for you without VOIP players giving you 5 second instructions. But I stand by my feelings. You can watch videos after you do a particular phase and things should click a lot better. If the only reason you have beaten T9 is because people have been giving you constantly VOIP commands so you don't mess up, I consider you 'carried' through it. Most people are going to disagree with me and that is fine, but it still won't change how I feel about this. I grew up during the Everquest generation of MMO gaming and have a very oldschool way of thinking in regards to difficult game content.
    VOIP isn't a cure, but it ensures communication through it.

    It patches over the parts which can go wrong and easily make things easier to adapt to. Doesn't in any way whatsoever mean it's a carry.
    (0)

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