Results 1 to 10 of 55

Hybrid View

  1. #1
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Mercutial View Post
    I think the RNG for the last relic quest was pretty well designed.
    There's no such thing as well designed RNG. It's called random for a reason.

    To be honest, the whole relic quest is full of really terrible design choices. Think about how it starts. We get a weapon, we meld it, we kill enemies, we fight primals and unique bosses. We get Thavnarian Mists from tomes...

    ...and then it all falls apart to RNG. Atma's can take hours to find even with the new 'enhanced' drop rates, Fates for Animus books can take hours just to show up, Dying to the last boss forces you to redo the dungeons. Then you need 75 alexandrite. Then light farming, which is arguably the most frustratingly lengthy part of the whole quest. And that's before this new latest step and it's RNG drop rates.

    Honestly, I don't know why people keep defending it. A bad mechanic is a bad mechanic. It's what developers do when they either don't have the time or the inclination to add something with more meat to it. They have so many better means at their disposal, as proven with countless other quests and items. Apparently some lessons are never learned no matter how many mistakes are made.
    (4)

  2. #2
    Player
    hallena's Avatar
    Join Date
    Sep 2013
    Posts
    509
    Character
    Fara Venator
    World
    Coeurl
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Lemuria View Post

    To be honest, the whole relic quest is full of really terrible design choices. Think about how it starts. We get a weapon, we meld it, we kill enemies, we fight primals and unique bosses. We get Thavnarian Mists from tomes...


    Blame the people who cried about relic 2.0 being too hard. Rng is a way to make it accessible to everyone
    (0)

  3. #3
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Lemuria View Post
    There's no such thing as well designed RNG. It's called random for a reason. To be honest, the whole relic quest is full of really terrible design choices. Think about how it starts. We get a weapon, we meld it, we kill enemies, we fight primals and unique bosses. We get Thavnarian Mists from tomes...

    ...and then it all falls apart to RNG. Atma's can take hours to find even with the new 'enhanced' drop rates, Fates for Animus books can take hours just to show up, Dying to the last boss forces you to redo the dungeons. Then you need 75 alexandrite. Then light farming, which is arguably the most frustratingly lengthy part of the whole quest. And that's before this new latest step and it's RNG drop rates.

    Honestly, I don't know why people keep defending it. A bad mechanic is a bad mechanic. It's what developers do when they either don't have the time or the inclination to add something with more meat to it. They have so many better means at their disposal, as proven with countless other quests and items. Apparently some lessons are never learned no matter how many mistakes are made.
    The relic is meant to be designed around a grind. It gives that old school "annoying" mmo feel to the game for the people that miss it. You have 3 types of weapons in the game, primal weapons which can be obtained from mid-tier bosses, raid weapons which can be obtained from high end bosses, and relic weapons which can be obtained from grinding. The system in place is an attempt to please everyone, and it does a very good job at it whether people are satisfied with their current weapons or not. If you do not want to grind, do not do relic, it is that simple, there are other weapon choices for those who choose to not want to deal with the RNG grind.
    (1)

  4. #4
    Player
    BlaiseArath's Avatar
    Join Date
    Sep 2013
    Posts
    452
    Character
    Blaise Destin
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Lemuria View Post
    There's no such thing as well designed RNG. It's called random for a reason.
    Not entirely. Its just a % Chance. You can easily redesign it by increasing or decreasing the drop rate. And you can make it well designed by estimating the reward to effort ratio. But I will not argue peoples tolerance and reward/effort ratio will be different... but so is everything... they just gotta do what they feel is fair or balanced, or whichever they think will keep people doing it without making it too easy... but not too hard that people give up.

    In this case, IDK if they did or not. Not there yet - I'm sure i'll experience the joys enough.

    But personally, I'd rather grind 12 Atmas at RNG than do another Zodiac book. Idk, thats just me... still think a middle ground is possible, but in an MMO its not so much about middle ground as it is longevity of the event itself. SE wants this to be time consuming so you spend time on it... idk.
    (0)

  5. #5
    Player
    Yukariko's Avatar
    Join Date
    Aug 2014
    Posts
    146
    Character
    Viola Frost'yukari
    World
    Hyperion
    Main Class
    Scholar Lv 60
    The biggest problem with RNG in the relic quest is progress.
    You CANNOT continue with the next part of the quest until you have been LUCKY.
    You cannot do animus at all until you have been lucky with atma RNG
    you cannot finish zodiac (and do whatever the next part is) until you have been lucky.

    PROGRESS should not be gated behind RNG luck

    coil loot is RNG but progressing through the turns isn't, see the difference?
    (0)