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  1. #1
    Player
    WandererintheDark's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    14
    Character
    Xeniel Dumergue
    World
    Midgardsormr
    Main Class
    Dragoon Lv 90
    I've always felt like Tri-Disaster was more an analog of BLM's freeze than their sleep. In which case I really don't understand why BLM gets an AoE bind that does 100 potency as a job ability, while SMN gets one that only does 30 potency as a job ability.
    (0)

  2. #2
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Said this a few times, Tri-Disaster should 2.5 cast, bind, and double the current time of current SMN DoTs on the target. Change Contagion to something else so people feel free to use different Egi's for different situations.
    (1)

  3. #3
    Player
    Romsca's Avatar
    Join Date
    Jan 2015
    Posts
    109
    Character
    Romsca Sempetra
    World
    Zalera
    Main Class
    Summoner Lv 70
    What if it did this; places your bio, bio 2 and miasma on the target for half their normal duration. Instant cast with 30 second cool down.
    (0)

  4. #4
    Player
    Natsuno's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    425
    Character
    Tsubasa Katsuragi
    World
    Odin
    Main Class
    Red Mage Lv 70
    ^ Not a bad idea. Tri - 3 spells. Could even make it full duration DoTs & give an appropriate CD.

    If we're going the way of a complete rework, and expanding on the 3 spells to 3 elements, it could be a combined fire/earth/wind elemental damage type spell. But then this led my train of thought off topic with a Kujata or Tetra-Disaster type summon/egi/move.
    (0)

  5. #5
    Player
    Romsca's Avatar
    Join Date
    Jan 2015
    Posts
    109
    Character
    Romsca Sempetra
    World
    Zalera
    Main Class
    Summoner Lv 70
    Rather keep it half duration because you would be able to snap contagion and bane 3 near full duration dots with it.
    (0)

  6. #6
    Player
    Cattastro's Avatar
    Join Date
    Nov 2014
    Posts
    46
    Character
    Kurgum Dragonhart
    World
    Tonberry
    Main Class
    Arcanist Lv 50
    agree to change it to contagion skill but i prefer to change the physick skill to contagion and tri disaster to direct damage like potency 200 and can be execute on certain condition like mob hp below 20%..
    (0)

  7. #7
    Player
    Cattastro's Avatar
    Join Date
    Nov 2014
    Posts
    46
    Character
    Kurgum Dragonhart
    World
    Tonberry
    Main Class
    Arcanist Lv 50
    or they can make it debuff skill..like reduce magic resistance aoe skill with 110 potency..this will make blm happy too..
    (0)

  8. #8
    Player Buff_Archer's Avatar
    Join Date
    May 2014
    Posts
    909
    Character
    Buff Archer
    World
    Diabolos
    Main Class
    Summoner Lv 60
    I want Tri-Disaster to be a GCD Instant that casts on the front end like Bio rather than having a cast time, and it would do a ranged AOE 30s Bind and 15s Sleep both at the same time, so when they wake up they're like ''Oh no what's going on, I can't walk, I think my foot's asleep!" And this super bright strobe effect would go off as part of the cast animation, that afflicts all sleep-resistant enemies, and all players in the area, with a 1 minute Blind status.
    (1)

  9. #9
    Player
    Cattastro's Avatar
    Join Date
    Nov 2014
    Posts
    46
    Character
    Kurgum Dragonhart
    World
    Tonberry
    Main Class
    Arcanist Lv 50
    change it to mp buff..just for smn..better..to recover its mp management without effecting sch..
    (0)

  10. #10
    Player
    MidnightS's Avatar
    Join Date
    Aug 2013
    Posts
    143
    Character
    R'tanyhi Dhato
    World
    Diabolos
    Main Class
    Gunbreaker Lv 90
    What if they made it pull all enemies within 15-20y to the targeted area, then bound them? Would set up some spread out groups for Bane, at least.
    (1)

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