SE may not give any damage buff to Dark Knight, but if you have maurder at least you can cast blood bath which almost last as long as b4b. I'm still feeling gladiator though, Dark Knight doesn't have much ways of self heal usually.


"Master of All Swords! Cut energy! Night sword!"
all 3 of the new classes were present in Final Fantasy Tactics, where the Dark Knight class had drain attacks to restore HP, which has also been a big feature of the class for a long time
Well I hope you are right, although this game doesn't seem to take much after Tactics. Based on what I seen so far, Astrologan isn't a healing class in tactics, Machinist doesn't play like engineer. So I seriously doubt they'll model Dark Knight after tactics.
I'm still going with my thoery of the Dark Knight from this game modeled after FF4 based on weapon and design and the trending of this game.



A combination of bloodbath and blood for blood would be good to get a DMG boost relieving the def penalty, but i would not serve as self healing, all healing would be lost to compensate the loss of def, i expect a drain or combos with drain effect for DRK self healing.
Gladiator could work as well, but i can't imagine a dark knight using flash lol.
Last edited by Renik; 01-28-2015 at 12:30 AM.
My friend have an interesting theory, maybe Dark Knight isn't going to be about self healing, but it's going to work like the warriors and bears from WoW. As you take damage or self damage, you build a resource bar and you can use the resource bar to do various things and abilities. That actually sounds very logical if this is what Dark Knight ends up being.A combination of bloodbath and blood for blood would be good to get a DMG boost relieving the def penalty, but i would not serve as self healing, all healing would be lost to compensate the loss of def, i expect a drain or combos with drain effect for DRK self healing.
Gladiator could work as well, but i can't imagine a dark knight using flash lol.
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