It really just sounds like you want to be "lazier". If you pick up ninja, you'll find that that won't be the case, and that you'll have a different set of problems to worry about than positional requirements.
It really just sounds like you want to be "lazier". If you pick up ninja, you'll find that that won't be the case, and that you'll have a different set of problems to worry about than positional requirements.
When i play the Monk i want to hit every positional without losing stacks, for example the new dungeon that came out, Keeper of the Lake, the fight against the dragons. Well, you have to run from aoe all the time, there are tons of them, i really would love to see how you hit all those positionals having his rear blocked by aoes, or while hiding under that shield when you face the front of the boss. I played it just few times so i don't know the exact timing, but i think that the link between the main and sub dragon where you have to wait takes 8-9 seconds? That's an example of the mechanics that screw the monk over, not to mention that when the Boss targets a random member from the party he turns instantly at him.
Man, you would've hated pre-2.45 DRG.
That boss sucks for most classes. Are you primarily only doing dungeons, or are you raiding at all as well? Monk is fine in dungeons, but raids are where monk really shines. If you aren't really doing end game content then you won't really see monk at it's best. However, I tell you to really look hard at all the dungeon bosses and list out how many of them a monk rips apart next to how many aren't very monk friendly. The number of boss encounters that have no major impact on monk are going to be the vast majority. And most all 8 man content is great for monk except for a couple encounters.
Aren't you people too focused at the end game and end game only?
I would understand if every other class would have to use positionals as well, that would be fair, but when we have situation where they removed positionals from DRG(Yes, i know how broken they were), NIN never had to bother with them, and the MNK is the only one which heavily uses the positionals then there is something wrong in my opinion. That's the thing i don't get, and that's why it seems so annoying. Everyone has their rotation, they have to look for their buffs/dots/debuffs, that is obvious and normal for all classes, but on top of that Monk is the only one left with positionals on top off it, which is completely broken while you are leveling, it's not any better in most dungeons and trials, but just because MNK is doing well on Coils, people don't really care about it.
Let me get this str8... It seems you have already made up your mind, But essentially what your saying is:
MNK is apparently broken due to the fact they have the most positionals as well as having to deal with a small number of encounters which negatively impact GL3? Your also making these assumptions only taking low lvl dungeons and trials into account while ignoring Raiding which is where MNKs shine and these previously mentioned issues don't really apply. Finally, you are well aware of the fact that MNK has the Top DPS in the game which is essentially THE TRADEOFF.
Taking all of these things into account... you still have concerns regarding the class and its future?
Did i miss anything there?
They did not remove positionals from drg, they made drg more like mnk in where they get a positional bonus instead of being screwed over like before 2.45.
Nin has 2 positionals but SE opted to give no more than that because of mudras. It could be argued now that a nin flubbing a ninjustsu a few times could impact their overall dps more than drg of mnk missing a couple/few positionals here and there.
I'm just trying to point out that nin isn't really going to allow you to be "lazier" than playing mnk. It will just be different.
Also, people refer to endgame raids mainly because you don't really have to be that good to make through most dungeons. You just have to be competent. This isn't meant to offend anyone, but it's mostly true. A classes actual potential and usefulness is measured in endgame content.
dragonkick wins.
The only place where pugilist/monk has it rough is solo content. Everything else is fine exactly how it is. Monk in dungeons is fine, monk in trials is fine, monk in any party content is fine. See the trend? Hitting positionals isn't hard. There' only a few fights in the game where it's a problem, but there's also fights that impact other classes. You've had a number of monks that have experienced all or close to all this game has to offer tell you that there is no issue with monk right now. The small amount of fights that aren't optimal for us is fine.Aren't you people too focused at the end game and end game only?
I would understand if every other class would have to use positionals as well, that would be fair, but when we have situation where they removed positionals from DRG(Yes, i know how broken they were), NIN never had to bother with them, and the MNK is the only one which heavily uses the positionals then there is something wrong in my opinion. That's the thing i don't get, and that's why it seems so annoying. Everyone has their rotation, they have to look for their buffs/dots/debuffs, that is obvious and normal for all classes, but on top of that Monk is the only one left with positionals on top off it, which is completely broken while you are leveling, it's not any better in most dungeons and trials, but just because MNK is doing well on Coils, people don't really care about it.
Quit your crying about monk, and move on to something you'll enjoy more. The rest of us will continue to enjoy the class and how it's played. It's obvious your flawed outlook on the state of the class is the only one that matters to you.
Last edited by Ricdeau; 01-27-2015 at 04:47 AM.
People will just make a judgement from the typical lolmnk who misses positionals and plays with legacy camera and hits none of his auto attacks. I have seen one mnk hit 500+ in content other than dummy/t8. Mnk = good. Good mnk = rare. I really respect good monks, lol I even respect bad monks. very high effort class.
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