
Originally Posted by
Khal_Drogo
I felt the exact same way as you 'til I read this post:
In that sense, it would be great, but ONLY under these conditions: Jobs, absolutely, MUST go back to having no weapon restrictions and the sub-job style for class-trait/ability crossovers. The jobs should, also, drastically outperform their class counterparts. That way, if, for example, you have a friend who lvl'd THM turned RDM , but you already have a party with enough healers/debuffers, you don't have to turn them away. They can join the pt as THM, and still be "relatively" effective....a.k.a. contribute significantly, but not so much that they overpower any other jobs -do good dmg, but not as good as the melee/nuker *jobs; cure/enfeeb/buff well, but not as well as the mage *jobs, etc.