Give BRD the Lion's Roar
http://www.youtube.com/watch?v=E5lanjFi6qo
Give BRD the Lion's Roar
http://www.youtube.com/watch?v=E5lanjFi6qo
I feel I have to emphasize when the comment posted by me has been mentioned repeatedly throughout different threads and people still for some reason say things like "FFXIV's Bard is not a bard".
Again, just because they don't spend the majority of their gameplay singing doesn't deny them the status of bard. Bards have to know how to fight on some level, either as bowmen in this game, as rogues in the plethora of works that created and continued to inspire the concept of the bard, as would-be barbarians, or even as covert assassins.I know what a bard is. Bard in FFXIV is an archer who can sing. Not a singer who can shoot. The emphasis is key. I'm not saying a bard -cant- use bows. But the focus of the FFXIV bard is archery and not actually being a bard.
This being said, the aspects go hand in hand the way the job is currently designed. That's not a bad thing in the long run.
Bards are one of those things that are beyond the singular concept of the Dragoon. Bards are open to interpretation, even within Final Fantasy, just like Paladins are. Squaresoft was well within their rights to interpret paladins as face-melting knights wielding Holy Swordskills in FFTactics. They have as much right to interpret the Bard more along the lines of the classic Bard in this game.And this ^... I dont play FF games to expect dragoon to be different then the last dragoon, I actually want them to be similar (like maintaining chocobos and moogles). Bards use harps as weapons or other musical instruments (usually harps though..).
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
Yes but that doesnt mean I will like it :P
You mean holy swordsmen? They arent paladins :P
Cecil from FF4 however was pretty facemelting lol
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The purpose of titling something is to say "this is its main thing" if you title it "musketeer/corsair (w.e they are called..)" but 90% of the time he is using a staff, I'm going to say "Uh.. SE... WTF?"
Bard, I want the majority to have to do with being a bard, otherwise just don't bother calling it a bard.
Part of the problem is that archer doesn't speak bard like gladiator speaks paladin or thamaturge speaks black mage. So the class isn't really the best choice for bard to be linked to. Really they should have went ranger or something. And then made a lead up class to bard called something else.
I agree with people in FFXIV that in FFXI not being able to do damage was pretty sucky, but please do damage with your bard-esque stuff...
Last edited by Shougun; 12-01-2012 at 03:29 PM.
Just more job skills would be a doubtful fix. The emphasis wouldn't change. I'd really like to see the knot between archer and bard untied and replaced in another class which follows a lyrical poetic suit.
More job skills for other jobs would be -great- but when the class isnt bard like which is the 'base' of each job then you wont ever have the emphasis appropriated appropriately.
Like Samurai in FFXI you could use a bow but your 99.9% of the time weapon was a Katana. Thats more of what I'm talking about. And Samurai wasnt screwed because he didnt use the bow a lot - it just came in handy sometimes. I dont mind a bard able to use a bow but it really shouldnt be the bards focus.
Last edited by Shougun; 12-01-2012 at 04:06 PM.
Yeah...but in XI if you counted the crafting skills as jobs (which XIV basically does)....You are forgetting something: all those jobs were after 10 years.
What did they have in the beginning? 6
After their first expansion: 15
We have 3 DoL, 7 DoW amd DoM with 7 jobs and and and 8th on the way, and about 8 crafting jobs.
Even if you didnt count the classes that's 19 different style of play. 19 things to level to 50.
If you were just count the classes you fight with its 8 things to level to 50, which could result in up to16 different styles of play depending on the changes in ARR. (Arcanist to summoner tactics for example.)
Or if you didn't count the crafting classes on XIV, to be more like XI...it takes some of those XIV job numbers down...the crafting jobs are like half of those things to level to 50.
This thread isn't even showing up in the hot topic section anymore. So you came all the way here out of your own volition to add a bump. Bemused indeed~Actually I'm going to go with the please lock this waste of space of a thread... I t was fine back when it was first made but really this horse really needs to be put in the ground and laid to rest... I think the fumes from it is rotting out some of these poor humans brains which makes them think of these stupid ideas...
The cat is bemused =-.-=
No problem at all.Thank you.
Well from the videos they have shown us this far, we are seeing some additions of abilities. For example, Conjurer can now cast Water spell and Dragoon has some new flip attack thing. I wonder if they gave classes and jobs more abilities overall, or swapped obsolete ones for new ones.
If the former is true, perhaps we'll see more job specific abilities to better distinguish a class and a job. Perhaps we can get some insight during alpha / beta to better determine the direction the classes and jobs will go.
That would be a welcome addition to the system. I hear from an aunt, who's buddy's cousin's wife's daughter who got into the alpha said so far its wonderful battle wise. I'm most interested in the class/job direction!~![]()
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