Yeah I got you, just thought people should know it wasnt like a mass bitch and SE is like ugh ok fine we do what you want.
It was a yeah we agree with you players its kinda bad.
( I dont care for the difference but I know some people are like SE's way or the highway )
Oh right, I remember that. It's really been two years huh? Back when people were complaining they needed multiple 50s to be good at anything. Man, just remembering it has me thinking of how much of a hott mess it was.
Remember guild traits, needed almost all them too
If you didn't have the acher trait you would run sooooo slow with your weopon out. On leves you would have to go into passive mode to run so you wouldn't fall behind,lol
Personally I don't see any way to implement the Armory system well without it causing either massive restrictions, or massive homogony.
Classes at launch were "Jack of all trades" for everything it made the meele/mage classes boil down to not being able to do much unique. Now that they adressed the uniqueness with jobs the class system is hampering that very direction directly, you can't do it half way or both systems will just feel half baked.
I don't see how they will do it either, but hey, I guess that is why I don't work for SE. I'm sure their lead battle programmers have come up with something that works out well and helps you keep better management of balance in classes/jobs.Personally I don't see any way to implement the Armory system well without it causing either massive restrictions, or massive homogony.
Classes at launch were "Jack of all trades" for everything it made the meele/mage classes boil down to not being able to do much unique. Now that they adressed the uniqueness with jobs the class system is hampering that very direction directly, you can't do it half way or both systems will just feel half baked.
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