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  1. #361
    Player
    LlenCoram's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,593
    Character
    Llen Coram
    World
    Sargatanas
    Main Class
    Fisher Lv 80
    Quote Originally Posted by Shadow_Sama View Post
    It's still recycling spells, abilities, traits, and weaponskills. It's like like saying Ken and Ryu from Street Fighter are different, or Fox and Falco from Smash Bros. are different, when fundamentally. They're not.
    The Game Grumps would like a word with you.
    (0)

  2. #362
    Player
    GodseijuroHiko's Avatar
    Join Date
    Sep 2011
    Posts
    123
    Character
    Godseijuro Hiko
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Kallera View Post
    The guilds being centered around classes, with their respective jobs being quests involving other entities, in short, they are building lore around the armory system, and its removal would involve retconning whole swaths of story and render many achievements unattainable. You would still have rebalancing issues with or without classes, as they never truly escape the three mainstays of the mmorpg, tank, healer, dd. I would prefer they innovate a little with signature weapons rather than stick with each job eventually being hamstrung by a specific weapon with good stats that looks nothing like what they'd wield in their profession, just to be efficient in a party.
    I completely agree. I'm gonna go ahead and assume though, that Yoshi already saw this problem and has a solution we probably don't know. If so, I'm thrilled. It might actually give everyone what they want, which imho Awesome!!

    Simple solution is to just make a class changing item just like we have a job change crystal I guess. That way weapons will no longer be tied and they can then let certain jobs use some of the same weapons. Then some of the abilities that have (Requires Axe, sword, Bow, etc can then be used on other classes than are able to equip the weapons.) Meh after second thought, sounds convoluted...
    (0)

  3. #363
    Player
    GodseijuroHiko's Avatar
    Join Date
    Sep 2011
    Posts
    123
    Character
    Godseijuro Hiko
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Shadow_Sama View Post
    It's still recycling spells, abilities, traits, and weaponskills. It's like like saying Ken and Ryu from Street Fighter are different, or Fox and Falco from Smash Bros. are different, when fundamentally. They're not.
    Lol, lets call Ryu shotokan master and ken flame shotokan user because his QCF punch is flamin!!!
    (0)

  4. #364
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    I'm surprised there has been so much discussion on a topic that holds no meaning for2.0. At least not yet since we haven't been playing it and don't know if they made the class/solo job/party thing work the way it should. Full action overhaul means we should prob just wait and see. Maybe jobs will get skills that really define its party role nested of random skills. May be jobs will get more then 1 skill every 10 lvls, only time will tell.

    Anyone who thnks everything was fine the way it was is fooling themselves because the devs are changing it and they wouldn't be if everything was fine.
    (3)
    Last edited by syntaxlies; 11-29-2012 at 10:53 PM.

  5. #365
    Player

    Join Date
    May 2012
    Posts
    290
    Quote Originally Posted by syntaxlies View Post
    I'm surprised there has been so much discussion on a topic that holds no meaning for2.0. At least not yet since we haven't been playing it and don't know if they made the class/solo job/party thing work the way it should. Full action overhaul means we should prob just wait and see. Maybe jobs will get skills that really define its party role nested of random skills. May be jobs will get more then 1 skill every 10 lvls, only time will tell.

    Anyone who thnks everything was fine the way it was is fooling themselves because the revs are changing it and they wouldn't be if everything was fine.
    Yeah I said this same thing (Wait and see) several times in this thread yet still get flamed by people who want classes to stay as they were and don't even read what people type and apparantly don't realise that classes and jobs are being changed in some way.
    (4)

  6. #366
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    I still don't get why people are trying to stifle conversation just because we haven't seen the system yet. We are allowed to speculate and make edjucated guesses as to how the system will work out and how we feel it should work.
    (1)

  7. #367
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Jynx View Post
    I still don't get why people are trying to stifle conversation just because we haven't seen the system yet. We are allowed to speculate and make edjucated guesses as to how the system will work out and how we feel it should work.
    Feel free to speculate, I'm referring to people using 1.0 as ground to stand on as if it holds any relevance in 2.0
    (2)

  8. #368
    Player
    EinSoFZ's Avatar
    Join Date
    Sep 2012
    Posts
    328
    Character
    Einsof Zeb
    World
    Hyperion
    Main Class
    Archer Lv 50
    Quote Originally Posted by Jynx View Post
    I still don't get why people are trying to stifle conversation just because we haven't seen the system yet. We are allowed to speculate and make edjucated guesses as to how the system will work out and how we feel it should work.
    Probably because it seems irrelevant to speculate on something we cannot see, don't have much data on and can't even play. Personally I like seeing people's thoughts on stuff like this. In this particular case I agree; the classes are more or less unnecessary if we've got jobs which are really just the same thing under a different name. I look forward to the changes. They need to get rid to redundancy.
    (1)

  9. #369
    Player
    Shadow_Sama's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    186
    Character
    Shadow Sama
    World
    Hyperion
    Main Class
    Ninja Lv 80
    Quote Originally Posted by LlenCoram View Post
    The Game Grumps would like a word with you.
    Lol, I like some of Egoraptor's work
    (0)

  10. #370
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by EinSoFZ View Post
    Probably because it seems irrelevant to speculate on something we cannot see, don't have much data on and can't even play. Personally I like seeing people's thoughts on stuff like this. In this particular case I agree; the classes are more or less unnecessary if we've got jobs which are really just the same thing under a different name. I look forward to the changes. They need to get rid to redundancy.
    I've said this before but if classes got class only skills that were made for solo and lost them on changing to a job it would allow jobs to gain more job only skills. This would go a long way in defining the roles.

    Also jbs should have traits instead of the class that way when switching you enhance in a way the class never could
    (0)

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