I completely agree. I'm gonna go ahead and assume though, that Yoshi already saw this problem and has a solution we probably don't know. If so, I'm thrilled. It might actually give everyone what they want, which imho Awesome!!The guilds being centered around classes, with their respective jobs being quests involving other entities, in short, they are building lore around the armory system, and its removal would involve retconning whole swaths of story and render many achievements unattainable. You would still have rebalancing issues with or without classes, as they never truly escape the three mainstays of the mmorpg, tank, healer, dd. I would prefer they innovate a little with signature weapons rather than stick with each job eventually being hamstrung by a specific weapon with good stats that looks nothing like what they'd wield in their profession, just to be efficient in a party.
Simple solution is to just make a class changing item just like we have a job change crystal I guess. That way weapons will no longer be tied and they can then let certain jobs use some of the same weapons. Then some of the abilities that have (Requires Axe, sword, Bow, etc can then be used on other classes than are able to equip the weapons.) Meh after second thought, sounds convoluted...
Lol, lets call Ryu shotokan master and ken flame shotokan user because his QCF punch is flamin!!!
I'm surprised there has been so much discussion on a topic that holds no meaning for2.0. At least not yet since we haven't been playing it and don't know if they made the class/solo job/party thing work the way it should. Full action overhaul means we should prob just wait and see. Maybe jobs will get skills that really define its party role nested of random skills. May be jobs will get more then 1 skill every 10 lvls, only time will tell.
Anyone who thnks everything was fine the way it was is fooling themselves because the devs are changing it and they wouldn't be if everything was fine.
Last edited by syntaxlies; 11-29-2012 at 10:53 PM.
Yeah I said this same thing (Wait and see) several times in this thread yet still get flamed by people who want classes to stay as they were and don't even read what people type and apparantly don't realise that classes and jobs are being changed in some way.I'm surprised there has been so much discussion on a topic that holds no meaning for2.0. At least not yet since we haven't been playing it and don't know if they made the class/solo job/party thing work the way it should. Full action overhaul means we should prob just wait and see. Maybe jobs will get skills that really define its party role nested of random skills. May be jobs will get more then 1 skill every 10 lvls, only time will tell.
Anyone who thnks everything was fine the way it was is fooling themselves because the revs are changing it and they wouldn't be if everything was fine.
I still don't get why people are trying to stifle conversation just because we haven't seen the system yet. We are allowed to speculate and make edjucated guesses as to how the system will work out and how we feel it should work.
Feel free to speculate, I'm referring to people using 1.0 as ground to stand on as if it holds any relevance in 2.0
Probably because it seems irrelevant to speculate on something we cannot see, don't have much data on and can't even play. Personally I like seeing people's thoughts on stuff like this. In this particular case I agree; the classes are more or less unnecessary if we've got jobs which are really just the same thing under a different name. I look forward to the changes. They need to get rid to redundancy.
I've said this before but if classes got class only skills that were made for solo and lost them on changing to a job it would allow jobs to gain more job only skills. This would go a long way in defining the roles.Probably because it seems irrelevant to speculate on something we cannot see, don't have much data on and can't even play. Personally I like seeing people's thoughts on stuff like this. In this particular case I agree; the classes are more or less unnecessary if we've got jobs which are really just the same thing under a different name. I look forward to the changes. They need to get rid to redundancy.
Also jbs should have traits instead of the class that way when switching you enhance in a way the class never could
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.