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  1. #251
    Player
    Rustyhagun's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    465
    Character
    Usagi Yojimbo
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by MrKupo View Post
    I think I also read somewhere that its made to be difficult to solo with the jobs. idk tho
    I solo'd fine on PLD and Drg in 1.0. And never took on a class role, for the year they were implemented.

    Seems like the Devs are insulting your gaming skills if you believe that.

    Quote Originally Posted by Kailok View Post
    While I do agree with you that jobs should just take over, I also doubt that the class system will be taken away. There are too many people that enjoy the idea of the Armory System (gaining the skills from other classes).

    I am interested to see how they manage to marry the Classes and Jobs in the future. I guess we'll see with time.

    If not, I imagine it will be somewhat like FFT eventually:

    Start off with standard classes and eventually there will be Jobs available based on the combinations of classes you have leveled.

    I.E.:

    CON + THM both level 30 will make RDM an available job to switch to.

    At least, I'm hoping for something like FFT.

    This I would also like... FF:Tactic way of distributing skills and unlocking Jobs.

    Quote Originally Posted by Felis View Post
    They are thinking about cross class = 1 job for later, too
    Class A + Class B = Job Y
    Again, Tactic Job system.

    If the dev team needed to re-write anything concerning guilds & classes now is the time. 5 years have past and a new era has begun. Things can definitely change for the better, to make sense of any changes they might do in the future.

    What ever the Dev team comes up with Im sure its going to be great though.
    (0)
    Last edited by Rustyhagun; 11-28-2012 at 11:01 PM.

  2. #252
    Player
    Rubicon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    439
    Character
    Rubicon Vale
    World
    Excalibur
    Main Class
    Summoner Lv 90
    Didn't read most of these but my personal opinion is that classes will stay but they will need to be majorly tweaked to see any long term usefulness. THM is still useful at 50, CNJ is not. When more skills/abilities come that fit or augment a CNJ's stats and usefulness, then it will shine brighter. Same with all classes. It's hard to see the usefulness of having variety of skills/abilities/spells when you only have 7 classes. New Jobs would help by either 1) creating more classes (=more abilities) to form the 1-1 ratio of class per job or 2) if SE decides to go 2 jobs per 1 class then the abilities of the current classes may need to be expanded to cover traits of those new jobs giving more variety to those playing classes.
    (0)
    Last edited by Rubicon; 11-28-2012 at 10:56 PM.

  3. #253
    Player Azurus's Avatar
    Join Date
    May 2011
    Posts
    495
    Character
    Amras Cerberus
    World
    Hyperion
    Main Class
    Conjurer Lv 61
    All classes do is restrict weapon choices and make it so that jobs cant be completely unique and utilize a full array of fresh abilities. The class system killed bard. The thing I hate the most though is weapon restrictions. Why can't my war use a gsword, dual axes or dual swords if I want to? The thing I liked about 11 was the choices n weapons u could use on each job.
    (1)

  4. #254
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Full action overhaul in arr so I'll make a decision based on that. 1.0 class job system was seriously flawed IMO though.

    Classes got skills that would be great for party play while some jobs got many situational skills and some skills that are just as good when solo.

    The only class I would take over a job in 1.0 solo would be archer, maybe CNj
    (0)

  5. #255
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Azurus View Post
    All classes do is restrict weapon choices and make it so that jobs cant be completely unique and utilize a full array of fresh abilities. The class system killed bard. The thing I hate the most though is weapon restrictions. Why can't my war use a gsword, dual axes or dual swords if I want to? The thing I liked about 11 was the choices n weapons u could use on each job.
    You mean the weapons that were never as effective as the great axe in Capped skill? Or the hand to hand weapons that red mage had no skill for? Or how about war hammers that only a whm could use? A bard using any feasible weapon in ffxi would get laughed out of town. There were some silly allowances and restrictions in ffxi, some that would get me tossed out of a party as a red mage simply because I didn't have the right staff.

    You act as if bards has never wielded a bow before in a game. That is not the case.
    (4)

  6. #256
    Player
    Forgo's Avatar
    Join Date
    Oct 2012
    Location
    In a place time forgot
    Posts
    1,008
    Character
    Forgo Tego
    World
    Excalibur
    Main Class
    Marauder Lv 50
    I think SE got it right with the class/job system, first you got to lvl the class and earn the job which made the game more
    fun then you had to earn the big skills from the job while still useing class skill to help with the job so no class ment no job and no real test to see if you would take the job/class to the top to get everything like the best skills and af
    (3)
    "I care nothing about who dominates the land, For me and my brethren will forever rule the skies." Forgo the Forgotten Dragoon
    Credit goes to Denmo and Nique from Masamune for this art :3

  7. #257
    Player
    Ralos's Avatar
    Join Date
    Apr 2011
    Location
    Ishgard
    Posts
    414
    Character
    Ralos Mikorius
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Kallera View Post
    You are forgetting something: all those jobs were after 10 years.

    What did they have in the beginning? 6

    After their first expansion: 15

    We have 3 DoL, 7 DoW amd DoM with 7 jobs and and and 8th on the way, and about 8 crafting jobs.

    Even if you didnt count the classes that's 19 different style of play. 19 things to level to 50.

    If you were just count the classes you fight with its 8 things to level to 50, which could result in up to16 different styles of play depending on the changes in ARR. (Arcanist to summoner tactics for example.)
    This is incorrect fyi. FFXI started with 12 jobs. 6 basic and 6 advanced.

    The first expansion RotZ only released 3 new advanced jobs (DRG SAM and NIN) bringing it up to 15.
    (0)
    Quote Originally Posted by Fernehalwes View Post
    Great idea, Ralos!

    I'll pass it along to Yoshi-P personally

  8. #258
    Player
    Kyra's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    384
    Character
    Kyra Narese
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Ive also thought about the class system and how it is only really a means to an ends now (unless they have changed it in 2.0).

    First off forget the notion of removing classes altogether, that just wont happen. One idea ive thought of that could work is:

    Classes max out at level 50 and dont level any higher, once a new level cap is introduced only jobs will continue to level past 50 also at this time you will have 2 choices of jobs for each class, with the second job choice unlocked at 50. for example leveling archer unlocks bard at 30 then at 50 archer the ranger is unlocked allowing you to play either bard or ranger jobs past 50. This allows classes to still be kept with the core skills going to level 50 used by both bard and ranger and serve as the means to an ends which is the leveling to 50 process. Past level 50 bard and ranger get more unique skills from each other plus all the core archer skills up to 50. This way classes serve their purpose and dont have to be removed entirely and are mainly for players leveling to 50.
    (0)

  9. #259
    Player
    Raagnar's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    224
    Character
    Roric Sinwolf
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Whats with all the hate on the classes. Its a stepping stone, its content, you are actually requesting less content? what are you gaining by making it job only? There are many mmos out with branching paths for class play and advanced trees. This is in the same line but you can change back freely. Even for the sake of story and lore, keep the classes, dont care if I never use lancer again, it has its place here.
    (4)

  10. #260
    Player
    dbrewer225's Avatar
    Join Date
    Mar 2012
    Posts
    99
    Character
    Macus Blakkstarr
    World
    Famfrit
    Main Class
    Bard Lv 60
    boy yall need to get off yall soapbox and get over it. classes are not going anywhere. some of yall are still stuck on using ff11 mechanics with weapon usage and jobs. ff14 needs its own identity. imo classes to jobs is the best thing to happen to ff14.
    (1)

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