
Originally Posted by
Shadow_Sama
I think the contributing problem in the class to job system, is that it stifles the job system's ability to expand itself in the long run.
To give some examples of this, I must first explain the obvious. How the system currently is. There has been no updates on how Square will be handling the Class/Job thing. But based on what we had before, assuming they're keeping to the same system, the following will most likely be the case.
Keeping the current system means one of two things. We're going to have one new class introduced with everyone one job:
Arcanist > Summoner
Scout > Theif
Or
We're going to have multiple jobs to a single class:
Gladiator > Paladin / Dark Knight
Archer > Bard / Ranger
And so on.
The problem with the first way, is that it makes the classes redundant. You are merely gaining an additional 5 abilities that can be drawn from any class (a total of 10) as opposed to a job, which can chose 5 abilities from pre-selected classes. However, you gain 5 "unique abilities" particular to your job. (Still giving you a total of 10). Any job can solo, and all jobs have a way; native or not, to heal themselves. Paladins can cure themselves. Warriors have an ability to restore HP through a native ability and second wind. Monk, Bard, and Dragoon are the same case. They're preselected classes allow them to heal themselves. Some jobs can solo more efficiently than others, but the fact remains if classes were removed, a job can still solo. They just have to play differently to stay alive (as they should).
In the second route, it makes jobs pointless. Why would you want to be a Dark Knight, if you're going to do the same weaponskills a Gladiator does aside from 5 unique abilities the dark knight and paladin gets, it sorta makes for boring gameplay. Jobs that share a base class will all do the same thing aside from 5 abilities. Where is the fun and uniqueness in that ? Jobs sharing a route class also ruin the balance of the job. A Dark Knight is supposed to be a damage dealer, yet all the abilities and traits learned on Gladiaor favor tanking abilities and traits. How can these abilities help a Dark Knight ? A class well known to perform damage but sacrifices deffence ? Does that mean Square has to create talent trees now so your gladiator can be more tailored for a Dark Knight ? Or must we all endure a broken Dark Knight because its native class, the Gladiator, only offers tank traits ? Dark Knights don't need provoke, or Rampart, or Sentinel. They need they're own native abilities. And no matter how you slice it, no class can tailor and new job tacked on to it. So square can only go the first route. Which is redundant anyway.
I too believe the class system should be abolished, and have only the jobs. Perhaps just give them a little more flexibility, or just introduce the "Onion Knight" job. Which essentially acts like a class. You can pick and chose whatever abilities you need to a degree, and that can be your solo class. Just food for thought.