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  1. #211
    Player
    Yoji's Avatar
    Join Date
    Nov 2012
    Posts
    16
    Character
    Yoji Ro
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Akira_Tenshi View Post
    Yes do this and release ARR in 2020. It's to late for that now, it would require changing the whole game.
    I disagree, jobs could be separated from classes. It's not like classes get any love anyway and doesn't seem like they will any time soon.

    It's pointless to have something useless in game, especially when it prevents positive changes. They could merge current classes with the jobs and remove the ability for cross ability selection.

    Is there really that much difference between Conjurer and White Mage?

    I'd just like to know what benefit linking Thief to say Gladiator (dagger user) would be ability/stat-wise. Dark Knight would be more likely Marauder, but Dark Knight uses great sword or scythe, not great axe.
    (0)
    Last edited by Yoji; 11-27-2012 at 10:46 PM.

  2. #212
    Player
    AlexNiculaie's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    671
    Character
    Alex Niculaie
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Class are not pointless. I have to really wander at anyone who makes such a claim. In small groups, or solo, Classes are by far the more effective choice, and such situations benefit from the players all being able to draw from a wider skill set. Jobs are great, but really only effective in a full party situation.
    (3)

  3. #213
    Player
    Yoji's Avatar
    Join Date
    Nov 2012
    Posts
    16
    Character
    Yoji Ro
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by AlexNiculaie View Post
    Class are not pointless. I have to really wander at anyone who makes such a claim. In small groups, or solo, Classes are by far the more effective choice, and such situations benefit from the players all being able to draw from a wider skill set. Jobs are great, but really only effective in a full party situation.
    Don't get me wrong, in theory classes are a great idea which I was excited about. To be able to branch off into speciality roles is nice too. It's just the specialities aren't unique enough, and I can't see where it's going if they add a second job to each class. It's not like the base class which influences the job is going to completely change. Unless jobs will have a lot more to them in ARR. I haven't heard of any changes being made to classes so it's as if they're staying pretty much the same as they are now. For each Job that doesn't fit a class (e.g. Red Mage) they can't just keep on adding new classes with dumb weapons (books), or force a job into a role it shouldn't be. Thief-tank? ...Archer>Bard? (OK this didn't work out that bad)
    (0)
    Last edited by Yoji; 11-27-2012 at 11:04 PM.

  4. #214
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Yoji View Post
    The issue is that classes are a base of jobs, fine if classes are separate entities, but jobs are limited by class. And this game is supposed to be about group battles. I really don't know how SAM or NIN could be added unless a new class was, and then they'd be similar. It's just totally not necessary. I just don't want to see jobs ruined for the sake of fitting the class.
    Considering the number skills you use from class while playing a job,, I'd say the opposite is true, you still depend on the class skills in group battles even while as a job.. And there are plenty of reasons why I would want to fight solo. Quests, farming materials, exploration, being able to say "I solo'd that NM!" And jobs required two classes to be familiar with. One combination makes sam, the other nin.
    (1)

  5. #215
    Player
    Yoji's Avatar
    Join Date
    Nov 2012
    Posts
    16
    Character
    Yoji Ro
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Kallera View Post
    Considering the number skills you use from class while playing a job,, I'd say the opposite is true, you still depend on the class skills in group battles even while as a job.. And there are plenty of reasons why I would want to fight solo. Quests, farming materials, exploration, being able to say "I solo'd that NM!" And jobs required two classes to be familiar with. One combination makes sam, the other nin.
    Maybe you misunderstand my point, a second job would have about 80-90% of the abilities/spells of the first job, with few differences. Please tell me which class you would assign the following jobs to, keeping in mind they would inherit most of the stuff the first job already has: Dark Knight, Thief, Red Mage, Beastmaster, Blue Mage, Ninja, Samurai, Time Mage.

    Would they not need to be similar to their class? Would the job have to be changed (in a boring way) to suit?

    In XI there were what? 20? Jobs, with their own individuality/unique identity.
    (0)
    Last edited by Yoji; 11-27-2012 at 11:21 PM.

  6. #216
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Yoji View Post
    Maybe you misunderstand my point, a second job would have about 80-90% of the abilities/spells of the first job, with few differences. Please tell me which class you would assign the following jobs to, keeping in mind they would inherit most of the stuff the first job already has: Dark Knight, Thief, Red Mage, Beastmaster, Blue Mage, Ninja, Samurai, Time Mage.

    Would they not need to be similar to their class? Would the job have to be changed (in a boring way) to suit?

    In XI there were what? 20? Jobs, with their own individuality/unique identity.
    Classes can also be added to provide the basis if becoming other jobs. As another alternative, classes like gladiator can change by the availability of two handed weapons, or for red mage, a main gauche(making different offhand weapons restricted to the jobs, but available to the class. For example, class "hatamoto" class with the ability to wield one handed or two hand katana, maybe even a shield. The samurai is restricted to two handed katana, the ninja to one handed katana in one or both hands, with either no shield or "tools" available in the secondary or ammo slot if you want to change them on the go.


    Boring? You don't want to be called gladiator or pugilist? You want to immediately be considered of the elite warriors of Uldah? Keep in mind there is also lore, guilds, quests, connected to this. You're cutting off your nose to spite your face.
    (0)

  7. #217
    Player
    SodRansom's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    178
    Character
    Sod Ransom
    World
    Hyperion
    Main Class
    Pugilist Lv 70
    Does anyone think that 2.0 will try and make the classes more generic? We don't know for sure that the abilities each class has will be staying the same...do we? If that was the case, that would solve the problem that Yoji is talking about. I don't think adding jobs to 1.0 was in the original design of the game, so you run into the problem of the classes already being too specialized.

    If the classes were turned more generic, that would really open up the possibilities of specializing with jobs. And then you could have a class branch into several different jobs...which is a really cool idea I think.
    (1)

  8. #218
    Player
    Slade's Avatar
    Join Date
    Jul 2012
    Location
    limsa
    Posts
    15
    Character
    Slade Cole
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Get rid of classes in my opinion. #my two cents
    (1)

  9. #219
    Player
    Eard's Avatar
    Join Date
    Jul 2011
    Posts
    26
    Character
    Cuth Eard
    World
    Masamune
    Main Class
    Gladiator Lv 60
    this awkward 'class' system is the reason why there ain't any more types of weapons

    they have to made up a new funny class names for each weapon and add new 'guilds' for it

    wield a great axe? you're a pirate!
    a sword? you're a pit fighter!
    hand-to-hand? you're a thug!
    staff? you're an environmentalist!
    (0)

  10. #220
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Eard View Post
    this awkward 'class' system is the reason why there ain't any more types of weapons

    they have to made up a new funny class names for each weapon and add new 'guilds' for it

    wield a great axe? you're a pirate!
    a sword? you're a pit fighter!
    hand-to-hand? you're a thug!
    staff? you're an environmentalist!
    Well if you want new weapons to be swung the same and treated like props than by all means. Personally I think its a bit daft to "stab" someone with something that is called a "chesnut wand" but looks like a wooden spoon, or a curved sword, or an axe without a spike, these are not stabbing weapons.

    Its not like there weren't weapon types in xi that were restricted to one class only. The katanas come to mind
    (0)
    Last edited by Kallera; 11-28-2012 at 12:33 AM.

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