Quote Originally Posted by GodseijuroHiko View Post
It's starting to look like they're ignoring what was brought up on purpose. I personally loved the class system because of the obvious. I remember using Riot Blade on my archer . They've long since restricted us from using certain abilities on other classes though, so I'm not sure what we're trying to hold on here. The days when we were allowed to use any ability we wanted are long gone. Emulate on Gladiator anyone? In order to preserve that balance they're going to have to do extra work like you said and forbid some classes from using abilities that would seem too good.

I only bothered commenting because I was hoping someone would say something that didn't sound like, "go back to ffxi, I love classes" etc. It's the whole reason for me to speak up anyway. Show me what I'm missing so I can adjust my point of view on this.
The guilds being centered around classes, with their respective jobs being quests involving other entities, in short, they are building lore around the armory system, and its removal would involve retconning whole swaths of story and render many achievements unattainable. You would still have rebalancing issues with or without classes, as they never truly escape the three mainstays of the mmorpg, tank, healer, dd. I would prefer they innovate a little with signature weapons rather than stick with each job eventually being hamstrung by a specific weapon with good stats that looks nothing like what they'd wield in their profession, just to be efficient in a party.