Last edited by Abriael; 11-29-2012 at 06:11 AM.
If only you knew what you were talking about before typing your gibberish. You wouldn't embarass yourself so.
Keep going! I'm enjoying this! lol You're perfect for making me feel superior.
P.S.: It's refreshing that you've stopped QQing about alpha, at least. New song, same ol dance! lol XD
Yep and you can do that in a FFT system too. OooOooh THM and GLD make BLM now go have fun. :/
Can even auto level your BLM to the level 35 point and then make you level it separately then THM as if it is a forking path.
Yoshida is looking to all games for improvements. I can mention pac man if want, not that I need Yoshida's permission to mention another game. Technicalities can become destruction over long periods of time as a small chip turns into a crack. That I can see the future.. no.. but I dont see it being helpful when Yoshida wants to create unique and completely separate job classes like a blue mage and not have to "ghetto rig" the system just to make it work.
Classes are flexible, agreed. And in the suggested system it would remain so.
Opinion. I disagree with.
Last edited by Shougun; 11-29-2012 at 06:34 AM.
You'd have to largely change the storyline to involve GLD, that at the moment have absolutely *nothing* to do with BLM, story-wise.
Too bad that nothing of the current system says that they HAVE to have new jobs attached to a class. There's no ghetto rigging to be done. Also, new jobs can alternatively simply be attached to older classes, adding further flexibility to the system.Yoshida is looking to all games for improvements. I can mention pac man I want, not that I need Yoshida's permission to mention another game. Technicalities can become destruction over long periods of time as a small chip turns into a crack. That I can see the future.. no.. but I dont see it being helpful when Yoshida wants to create unique and completely separate job classes like a blue mage and not have to "ghetto rig" the system just to make it work.
As a matter of fact, I believe Yoshida already said that they're going one of those two ways.
And you would lose the balancing factor that you can either be specialized or flexible, depending on you equipping class or job.Classes are flexible, agreed. And in the suggested system it would remain so.
Again, try asking someone if you can tank Garuda as a gladiator or a marauder. Lemme know how it works for you.Opinion. I disagree with.
Last edited by Abriael; 11-29-2012 at 06:39 AM.
Bleh messing up my game knowldge. I meant PGL all this time, said GLD.. XD
THM + PGL = BLM
Nothing says you cant either. And the ghetto rigging as making certain classes have multiple weapons or making a class JUST for a particular job.
You would only lose balance if they didn't balance it themselves. I already said that advance jobs would still be limited to two subjobs and that normal jobs would be the proverbial class. Difference being advance jobs (adv jobs) and classes (jobs) can be better defined as they would be more separate.
Has nothing to do with my opinion the job system is crippled for improvement. (Not broken, but crippled).
Not that your suggestions don't have some novelty to them, but what I'd like to know is what's really so broken about the system as it is? No one is limited to only one class or one job, you can work your way up to whatever you want and be whatever you want with themere change of a weapon. Besides, as I said, it would depend on how many people want this badly enough to wait longer for ARR to come out so the class/job sytem can be retooled. And I don't know about you, but I don't wanna...![]()
Not broken XD its just crippled.Not that your suggestions don't have some novelty to them, but what I'd like to know is what's really so broken about the system as it is? No one is limited to only one class or one job, you can work your way up to whatever you want and be whatever you want with themere change of a weapon. Besides, as I said, it would depend on how many people want this badly enough to wait longer for ARR to come out so the class/job sytem can be retooled. And I don't know about you, but I don't wanna...
I say crippled because lets imagine SE wants to add a samurai job. They have to add the class
Add a beast master job? they have to add the class
Add a Red Mage? They have to add the class.
Because each job doesn't come with its own fully developed set (only comes with 5 abilities) you HAVE to make a class for each job you introduce. Then you run into overflowing the class system because you've made a class for every job and now there are 20 classes and 20 jobs and if you went GLD you have like 500 abilities to choose from that you'd be an awkward mess. At that point adding a new job you have to so insanely balance the class because you already have 19 other classes that can use whatever you introduce. And one of those combinations is going to be game breaking so you spend forever trying to add in one simple class because you made balancing insane.
Rather then that just limit the number of classes and introduce job quests that unlock advance jobs. Or sometimes new basic jobs.
If you try to double up a class (gld -> pld / drk) you run into issues where DRK is DD but is now tanky and cant ever become what he should become.
And you may even have to introduce exclusion rules where the job sphere unlocks new weapons.
Last edited by Shougun; 11-29-2012 at 06:55 AM.
That changes nothing. PGL has absolutely nothing to do with the BLM storyline.
Neither of which is necessary, as Yoshida clearly stated.Nothing says you cant either. And the ghetto rigging as making certain classes have multiple weapons or making a class JUST for a particular job.
Introducing an inane amount of grinding. No thanks.You would only lose balance if they didn't balance it themselves. I already said that advance jobs would still be limited to two subjobs and that normal jobs would be the proverbial class. Difference being advance jobs (adv jobs) and classes (jobs) can be better defined as they would be more separate.
Only it's not, as the conditions you name for improvement (IE adding new weapons to the same classes or make new classes) are not necessary. New jobs can easily be introduced completely on their own.Has nothing to do with my opinion the job system is crippled for improvement. (Not broken, but crippled).
There's absolutely nothing that prevents that.
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