Results 1 to 10 of 528

Hybrid View

  1. #1
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Keith_Dragoon View Post
    You missed the point of my post. It was not about how many jobs there were in that game but how diverse each were and how they were not restricted to a single weapon. Also about how much work is going to have to be put into XIV to add new jobs because they'll first have to add a new weapon for the new class then they can begin work on the new jobs.

    Should they choose to tack the job to a pre-existing class it'll more then likely be limited to it's role with the handful of job skills it'll have with a bunch of non-role abilities from the class it came from.
    Im sorry that ninjas are no longer going to be stuck using swords until level 30 to do any appreciable damage, really, I am. But I'll gladly suffer the "boring" world of the whm with aerora than put up with a dark staff being required for me to sit to a patry's satisfaction, and discussions about the "melee rdm".
    (1)

  2. #2
    Player
    Keith_Dragoon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,977
    Character
    Keith Dragoon
    World
    Zalera
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Kallera View Post
    Im sorry that ninjas are no longer going to be stuck using swords until level 30 to do any appreciable damage, really, I am. But I'll gladly suffer the "boring" world of the whm with aerora than put up with a dark staff being required for me to sit.
    Yea well I'm sorry I played the game for fun and enjoyed whipping out my WHM club and going to town on mobs when partying with my friends, I enjoyed using Polearms on Sam, I also enjoyed using multiple weapons on War even if they weren't socially accepted as "The Best".

    The only thing I did not enjoy was the need to skill them all up which I did to cap for every weapon in that game.

    It will be sad when SE either decides to release a Iconic Job and give it a non Iconic Weapon because it is already in use or make it apart of the class using the weapon but at the same time destroying most of the Job's identity doing so.

    I hope they alter Jobs to be seperate from the class system but considered a advanced version fo that class since I am 122% certain that the Armoury system is not going anywhere. The best they can do is drop a class/job revamp that gives jobs more then a handful of abilities PRIOR to increasing the level cap so they are not 80% reliant on the class abilities to perform their roles.

    Example: Seeing as DRK is hinted to be from Gladiator instead of giving DRK 5 Skills and a ton of GLA abilities they could give DRK 10ish abilities (set the number to whatever) and introduce Job Specific passive on-top/instead of the class passives. Also make Scythe or Greatsword a DRK only Weapon so when one is equipped job is instantly changed from xyz to DRK auto equipping job stone and such.
    (1)
    Last edited by Keith_Dragoon; 11-29-2012 at 05:08 AM. Reason: Added a Mock Example


    Keith Dragoon - Ambassador of Artz and Adorable