I agree with OP, Jinxed and shouguy. I've disliked the armory system since day 1 alpha. The restrictions that comes with outweighs the freedom it's built around.

FFXI had 20 something unique jobs that had their own abilities catered to their roles. They also used multiple weapons some even sharing weapons and being played completely different (BST-WAR, DNC-THF, PLD-RDM)

SE will have to add a new type of spin for new classes just to expand the jobs unless they tack jobs to classes of opposite roles like the gladiator/dark knight example.

I'm all for looking into a better system.