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  1. #1
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    Join Date
    Jul 2011
    Posts
    74
    Quote Originally Posted by Khal_Drogo View Post
    Wow, you really don't understand the concept of "critical thinking" do you. Try actually analyzing the words you read, and uncovering a recurring theme. As I said, those were just SUGGESTIONS. Hell, I even said I don't really know what EXACTLY should be done. What I do know, however, is that I don't like extensive cross-overs, and neither do a lot of other ppl.
    I understand the concept quite well, which has allowed me to easily dissect and refute your weak arguments....arguments which ultimately contradict what you think you want but actually support what you're arguing against. All your arguments boil down to semantics about ability names and origin, which in itself, is quite sad. Surely you played XI enough to realize both PLD and DRK did the unthinkable by casting white and black magics with....*gasp* MP......

    Sarcasm aside, the Armoury System currently accomplishes what it sets out to do, it allows enough flexibility so that any single Class is not pidgeon-holed or gimped to the point it is completely useless in some situations but also ensures they are unable to take on roles it was not meant to fill for extended periods of time.

    THM or CON can no longer tank the hardest content in the game efficiently due to the MP changes and a few nerfs to key abilities. GLA can not be a tank and deal the highest DPS, or be a main healer. DD classes can spec to either DD effectively, or tank, but not both simultaneously....and they can never be main healers. But all classes can use other abilities to cater to specific party needs thereby making the group dynamic stronger. This sounds like its working as intended.

    I would prefer for EACH job to have it's own form of "cure," (to use the term, generally, rather than literally), but that's not the only way to solve the issue. I just don't know what is the right way w/o diablo w/e you were saying... Because for one, the armory system only opens up that option if we're willing to lvl 10 different jobs (exaggerating a bit, but HOPEFULLY you get the point). What if someone absolutely despises thm and cnj, or mrd, or pgl, or any other number of jobs...What if all they like is ARC, for example (don't think it has any of it's own cures)? Are you proposing that the only way for ppl to solo on this game should be accomplished by *forcing them to lvl jobs they don't even like?
    Again, if you think you can get by leveling 1 class that's your prerogative. I don't see how this will be any different however from that 75DRG/30WAR or 75WHM/17BLM that wonders why he can't get a party.

    You said you want every class to have the same capabilities, like being able to heal in their own way, but the Job system you're arguing for all but guarantees this *WON'T* happen.

    With a job/sub job system, or anything other than the armory system, SE would be a lot more efficient w/ maintaining balance. It's much easier to evaluate *one* thing, individually, than an infinite number of combinations across an array of some-odd number of classes. Plz try to think outside of *your* little box every now and then. Consider other ppl's feelings, and not just your own -I beg of you. Nothing gets accomplished w/ close-minded thinking. Just because it's the way the game began, doesn't mean it's what the game should *continue.
    It never ceases to amaze me how some people will argue against a system that actually gives them what they want while advocating a system that's largely an unknown commodity that will most likely dash any hopes of what they're lobbying for. The Armoury System already gives you what you want, in the time you've spent arguing against it you could've easily leveled 2-3 classes to 20 and started enjoying/enriching your character.

    It seems however you have very limited experience with the game in general. I would say try to get every class to 20 before you fully endorse or condemn the Armoury system. Maybe it'll get you to think outside your "little box" and expand your horizons by coaxing you into trying some classes and abilities you might have felt were out of your comfort zone....
    (7)

  2. #2
    Player
    Tsuga's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    440
    Character
    Tsuga Lem
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Chiz View Post
    I understand the concept quite well, which has allowed me to easily dissect and refute your weak arguments....arguments which ultimately contradict what you think you want but actually support what you're arguing against. All your arguments boil down to semantics about ability names and origin, which in itself, is quite sad. Surely you played XI enough to realize both PLD and DRK did the unthinkable by casting white and black magics with....*gasp* MP......

    Sarcasm aside, the Armoury System currently accomplishes what it sets out to do, it allows enough flexibility so that any single Class is not pidgeon-holed or gimped to the point it is completely useless in some situations but also ensures they are unable to take on roles it was not meant to fill for extended periods of time.

    THM or CON can no longer tank the hardest content in the game efficiently due to the MP changes and a few nerfs to key abilities. GLA can not be a tank and deal the highest DPS, or be a main healer. DD classes can spec to either DD effectively, or tank, but not both simultaneously....and they can never be main healers. But all classes can use other abilities to cater to specific party needs thereby making the group dynamic stronger. This sounds like its working as intended.


    Again, if you think you can get by leveling 1 class that's your prerogative. I don't see how this will be any different however from that 75DRG/30WAR or 75WHM/17BLM that wonders why he can't get a party.

    You said you want every class to have the same capabilities, like being able to heal in their own way, but the Job system you're arguing for all but guarantees this *WON'T* happen.


    It never ceases to amaze me how some people will argue against a system that actually gives them what they want while advocating a system that's largely an unknown commodity that will most likely dash any hopes of what they're lobbying for. The Armoury System already gives you what you want, in the time you've spent arguing against it you could've easily leveled 2-3 classes to 20 and started enjoying/enriching your character.

    It seems however you have very limited experience with the game in general. I would say try to get every class to 20 before you fully endorse or condemn the Armoury system. Maybe it'll get you to think outside your "little box" and expand your horizons by coaxing you into trying some classes and abilities you might have felt were out of your comfort zone....
    Just had to say that I <3 this post.

    While I don't think that the armoury system is perfect, it is getting there. The system really doesn't have any glaring imbalances anymore. It forces people to think about their build/skill setup more than a job system would, but I would much rather have that than be forced into a class based role at all times. I like that on my CON alone, I have multiple builds that I can switch between just by using a couple of macros, and I couldn't do that without the armoury system.

    Quote Originally Posted by Albio View Post
    I understand what you're saying but still, with all those "tanking" abilities set, we're all still doing the exact same thing. Same abilities are still set, same fighting style still used. I understand that the job system also has limitations but at least when I am partying with a job system I have unique role to fulfill that no one else in the pt has, and same for my party members. Why everyone wants to be able to do everything from one job while we're on an MMORPG, where we're supposed to be interacting with other people is beyond me. If you want to solo everything, not you specifically, but anyone in general, go play a console game. I like having to rely on my fellow players for things and I like that they have to rely on me for things. It's fun and gives a sense of adventure, well the most you can get from sitting on your ass playing a game. Lol.
    You can still fulfill specific roles while in party with the armoury system. It's not like the skills that you are allowed to equip are limitless, you pretty much have to force yourself into some sort of comprehensible skillset if you want the skills to work together well. The great thing about the armoury system is that as long as you have put the work into multiple classes, you have more options for alternate builds on one class. You aren't pigeon-holed into a corner where you can ONLY have abilities from one or two classes, but you aren't given the space to have enough abilities that you're godly, either.
    (1)
    Last edited by Tsuga; 08-25-2011 at 08:09 AM.

  3. #3
    Player

    Join Date
    Aug 2011
    Posts
    228
    Quote Originally Posted by Chiz View Post
    I understand the concept quite well, which has allowed me to easily dissect and refute your weak arguments....arguments which ultimately contradict what you think you want but actually support what you're arguing against. All your arguments boil down to semantics about ability names and origin, which in itself, is quite sad. Surely you played XI enough to realize both PLD and DRK did the unthinkable by casting white and black magics with....*gasp* MP......
    First of all, please stop assuming to understand *EXACTLY* what I want, since I [thought] I made it very clear, that even I don't KNOW exactly what I want.[Removed by Moderator according to the FINAL FANTASY XIV FORUM Guidelines.] And for your information, aside from crafts, I WAS planning to lvl every single job well past 20, until I realized that every *smart* player on the server was going to join me. Do you know what was great about the job system? You only had to pick TWO. I don't want ppl to be able to look at my character, see what abilities I use, and say "oh, that DOES work better, I'll just equip them." [Removed by Moderator according to the FINAL FANTASY XIV FORUM Guidelines.] If you're ALLOWED to equip a handful of abilities from every single job, who in their right mind WOULDN'T do it. Unlike you, I consider *other ppl's feelings and concerns as well. I wouldn't want to come off as some selfish, ignorant ***.

    Secondly, I have no problem w/ PLD and DRK using mp since that's what they were *DESIGNED to do from the beginning of the game. They had "comparable" amounts of mp to their mage counterparts (when lined up against /mage jobs on normal DDs). What your asking for is that all jobs, basically, be turned into /mage. Maybe you enjoy the idea of playing a game where every player is a carbon copy of you w/ just different favorites, but to me...that's about the most awful experience imaginable.

    [Removed by Moderator according to the FINAL FANTASY XIV FORUM Guidelines.]

    Look at THF w/ Blood Bolts via crossbow. Do you know how much fun it was to do dmg, and cure myself, at the same time? Do you know how much fun it would have been to have to spam myself in cures w/ gimp mp? [Removed by Moderator according to the FINAL FANTASY XIV FORUM Guidelines.]

    So, does this mean that I want every DD to have Blood Bolts and a crossbow? NO...SO DON'T ASSUME THAT'S WHAT THAT STATEMENT MEANS -[Removed by Moderator according to the FINAL FANTASY XIV FORUM Guidelines.]

    THM or CON can no longer tank the hardest content in the game efficiently due to the MP changes and a few nerfs to key abilities. GLA can not be a tank and deal the highest DPS, or be a main healer. DD classes can spec to either DD effectively, or tank, but not both simultaneously....and they can never be main healers. But all classes can use other abilities to cater to specific party needs thereby making the group dynamic stronger. This sounds like its working as intended.
    I don't really care about "group effectiveness," and neither do a bunch of other players. Once again, you're only considering your own feelings every time you post. Many ppl want to be able to solo, and they may not want to have to lvl every single job, just to do it effectively. Your system REQUIRES them to do so. Let me TRY to explain why [Removed by Moderator according to the FINAL FANTASY XIV FORUM Guidelines.]. SE knows that everyone is able to draw on the abilities of other jobs/classes, SO NO SINGLE job or class (in and of itself; no "cross-class" melding going on) will EVER be allowed to perform at the SAME "level" as a class/job that capitalizes on the current system. Why? Because, if said job ever decided to capitalize on the "flexibility" of the class system, it would be GROSSLY overpowered. What does this mean for the "casual" player (which I am not)? It means you will either find a way to level numerous jobs in your spare time, or be gimp -PLAIN and SIMPLE.[Removed by Moderator according to the FINAL FANTASY XIV FORUM Guidelines.]

    You said you want every class to have the same capabilities, like being able to heal in their own way, but the Job system you're arguing for all but guarantees this *WON'T* happen.


    It never ceases to amaze me how some people will argue against a system that actually gives them what they want while advocating a system that's largely an unknown commodity that will most likely dash any hopes of what they're lobbying for. The Armoury System already gives you what you want, in the time you've spent arguing against it you could've easily leveled 2-3 classes to 20 and started enjoying/enriching your character.

    Maybe it'll get you to think outside your "little box" and expand your horizons by coaxing you into trying some classes and abilities you might have felt were out of your comfort zone....
    When I said, capabilities, I meant "solo'n w/o curing" (if they're a normal melee). I thought I made that clear by saying "I don't know exactly what I want," and then throwing out a couple of *** ideas. I guess that led you to misinterpret what I actually meant.

    [Removed by Moderator according to the FINAL FANTASY XIV FORUM Guidelines.]
    (1)
    Last edited by Baccanale; 08-26-2011 at 09:16 AM. Reason: Content was edited by Moderator due to violation of Forum Guidelines.