Yes it is a logical deconstruction of the logical fallacies presented in your example. Fact of the matter is, Jobs will NOT solve any of your complaints, they will only exacerbate them. If you don't want to heal yourself, you are going to be even more reliant on other people to heal you. At least with the Armoury System, those willing to heal themselves have the option, and for many that is a BETTER option than NO option. How is this hard to understand?
As for being gimp versions of what they could be lol...I think the only people with this complaint are the ones who don't bother to enlighten themselves by taking the time to level and obtain additional supplemental abilities from other classes. I don't think you will see any good DDs complain about the damage from 3xMultishot/Chaos Thrust/Maim/Victimize fully buffed with Raging Strike + Ferocity + Blindside + Cadence stacked on the back-end of a BR. Realistically you only need a few of those buffs at once to maximize your cooldowns but you should get the point.
So your solution is going to be beef up damage to the point you can 1-shot every mob? Because otherwise, you will still run into the same problems you are whining about, you will need heals one way or another. The difference is, you have the CHOICE to heal yourself with the Armoury system where you have no choice with the strict archetype system you're advocating. What's more retarded? Advocating a change that does nothing to address your concerns? Or advocating the removal of a system already in place that at least gives people an option? Here's a hint, you're doing both atm.Solution: "Beef up destructive power, so that melee's don't *have to equip cures if they don't want to" -is that your response? Someone else mentioned, before, that the current system is basically like XI's job system for melee because the mp we have as non-DoW is nearly as pathetic as having a mage job as a sub on a melee -brilliant deduction. However, no matter how insignificant the "assistance" that the mp can offer a class, it will always make it *more* effective than the other ppl who just don't want to be a healer AT ALL, and don't want to have to cure themselves. And again, it forces ppl "out of the loop" b/c no one will want a DD who keeps dying b/c he can never get "more hp, once he's lost it." SE needs to focus on making classes *better at what they do. It's one thing to have DoW draw from the benefits of other DoW classes, but to let cures, and buffs and all this other nonsense leak in as well, is just retarded.
Uh, please don't go on, but if you do, try "taking some of your own advice."You wanna know what jobs bring to the table? BALANCE -I could go on, but I've proven my point well enough... Next time, "Think before you speak."