
Originally Posted by
Khal_Drogo
I can't believe you consider any of that, nonsense, logical deduction. Why don't you try considering the *source of the problems that can arise when you're not "curing yourself." The current classes are all GIMP versions of what they could be as a dedicated role. It's BECAUSE we have so many ways to "beef" up our classes w/ cures and tp cures and defensive abs, and so on, that SE won't *allow* them to be good *jobs. So, instead of being an incredibly destructive melee, that has no need for a cure because his wpn completely and utterly decimates it's opposition, we're forced to whittle away at a monsters hp, one insignificant hit at a time, while desperately trying to cure ourselves with the stupid cures attained through our "flexible" class system (ya right...), and they intend for us to do it w/ gimp MP as well.
Solution: "Beef up destructive power, so that melee's don't *have to equip cures if they don't want to" -is that your response? Someone else mentioned, before, that the current system is basically like XI's job system for melee because the mp we have as non-DoW is nearly as pathetic as having a mage job as a sub on a melee -brilliant deduction. However, no matter how insignificant the "assistance" that the mp can offer a class, it will always make it *more* effective than the other ppl who just don't want to be a healer AT ALL, and don't want to have to cure themselves. And again, it forces ppl "out of the loop" b/c no one will want a DD who keeps dying b/c he can never get "more hp, once he's lost it." SE needs to focus on making classes *better at what they do. It's one thing to have DoW draw from the benefits of other DoW classes, but to let cures, and buffs and all this other nonsense leak in as well, is just retarded.
You wanna know what jobs bring to the table? BALANCE -I could go on, but I've proven my point well enough... Next time, "Think before you speak."