Quote Originally Posted by AlexiaKidd View Post
The thing I want changed the most about the current armoury system is Class=Weapon. It worries me that this will carry over to the Job System and that Job could also be tied to one weapon. I much preferred it in FFXI when each weapon individually listed what Jobs could equip it, so an RDM soloing would have a sword and shield then when they join a party the switch to a stave, DRK using Scythes, Great Swords, Axes and so on.

In FFXIV there is none of that because of how the stupid class and armoury system work. It also means that everytime they want to add a new weapon type they will have to come up with a whole new class to go with it and then a job to I guess. What if they decide that DRK is going to come from the Great Sword class does that mean I never get a Scythe unless I want to become a Botanist, guess that would also mean PLD won't be able to use a G.Sword too.
That's not entirely true about weapon restrictions. While the Armoury system and the weapon determining class is restrictive, its not quite as bad as you describe. For example, GLA already has access to both swords and daggers, two basic weapon types from XI. Its very possible SE adds Great Sword to either GLA or MRD in the future, or similarly one-hand axes to MRD to open up these options while maintaining the base class structure.

SE has also indicated some Jobs will be unlocked by meeting multiple class prerequisites, the example most often cited is Red Mage which will be spawned from CNJ and THM. So its entirely possible that RDM would be able to use any of the weapon types available to both of those classes. Similarly, DRK may be an amalgamation of GLA/MRD/THM so it may have access to all those weapon types along with Scythe. Pretty flexible imo.