From a developer POV would it be possible to adjust High level and Trial Roulettes in a way similar to how "low level" roulette's work when leveling?`

With each release it does become harder for new players to reach a point where they can take advantage of those roulette's and in a way can be a bit off-putting in terms of ease of access in terms of gearing up.

With that in mind the following options come to mind.

-Designate the above roulette's based on VU ex. 2.1/2.2/2.3/2.4/2.5

Have it set where you can only undertake one High lv roulette and one trial roulette a day aka you can only obtain a reward from one high level roulette and one trial roulette a day.

With that in mind each roulette would offer a reward based on the one you picked. In the sense something like this.

2.1=20 Soldier, 6 Poetics
2.2=40 Soldier, 9 Poetics
2.3=60 Soldier, 11 Poetics
2.4=80 Soldier, 13 Poetics
2.5=100 Soldier, 15 Poetic

This way their would be inventive to aim to be able to do the top High lv roulette but at the same time newer players would have the option to engage in earning an extra bit of soldier/poetics if they are unable to do a higher lv of roulette.

For Trials it would be the same

2.1=20/2
2.2=30/4
2.3=40/6
2.4=50/8
2.5=60/10